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WIP
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@@ -31,7 +31,7 @@ public class Dustbin : BaseUnityPlugin, IModCanSave, IMultiplayerMod
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var storageDustbin = Config.Bind("General", "StorageDustbin", true, "Can turn storages into dustbins").Value;
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var tankDustbin = Config.Bind("General", "TankDustbin", true, "Can turn tanks into dustbins").Value;
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var belgSignalDustbin = Config.Bind("General", "BeltSignalDustbin", true, "Add belt signal as dustbin").Value;
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var sandsFactorsStr = Config.Bind("General", "SandsFactors", "", "Sands get from different items\nFormat: id1:value1|id2:value2|...").Value;
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var sandsFactorsStr = Config.Bind("General", "SandsFactors", "", "Soil piles get from different items\nFormat: id1:value1|id2:value2|...").Value;
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foreach (var s in sandsFactorsStr.Split('|'))
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{
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var sp = s.Split(':');
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@@ -17,7 +17,7 @@
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+ Add a belt signal(you can find it in first tab of signal selection panel) as dustbin, which is the simplest way to destroy items.
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+ Reworked dustbin support for Tanks, to improve performance and resolve known bugs.
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- Be note that the whole tank logic is optimized which may get a slight better performance even if you don't use them as dustbin.
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+ Config entry for sands gain from destroyed items are changed to a more flexible format.
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+ Config entry for soil piless gain from destroyed items are changed to a more flexible format.
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+ [Nebula Mupltiplayer Mod](https://dsp.thunderstore.io/package/nebula/NebulaMultiplayerMod/) and bug fixes from [ModFixerOne](https://dsp.thunderstore.io/package/starfi5h/ModFixerOne/) by [starfi5h](https://github.com/starfi5h/).
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* 1.2.1
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@@ -37,7 +37,7 @@
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* A checkbox is added to Storages and Tanks UI, which turns them into dustbins.
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* Items sent into dustbins are removed immediately.
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* Can get sands from destroyed items, configurable through a json encoded config entry.
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* Can get soil piless from destroyed items, configurable through a json encoded config entry.
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+ You can get item ID list [here](https://dsp-wiki.com/Modding:Items_IDs).
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## 更新日志
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