mirror of
https://github.com/soarqin/DSP_Mods.git
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WIP
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@@ -47,7 +47,7 @@ public class CheatEnabler : BaseUnityPlugin
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PlanetPatch.WaterPumpAnywhereEnabled = Config.Bind("Planet", "WaterPumpAnywhere", false,
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"Can pump water anywhere (while water type is not None)");
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PlanetPatch.TerraformAnywayEnabled = Config.Bind("Planet", "TerraformAnyway", false,
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"Can do terraform without enough sands");
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"Can do terraform without enough soil piless");
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DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
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"Skip bullet");
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DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
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@@ -9,7 +9,7 @@
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* 2.3.10
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+ Fix following functions not working in new game updates:
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- `Pump Anywhere`
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- `Terraform without enough sands`
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- `Terraform without enough soil piles`
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* 2.3.9
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+ Support game version 0.10.28.21219
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* 2.3.8
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@@ -108,7 +108,7 @@
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+ Infinite Natural Resources
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+ Fast Mining
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+ Pump Anywhere
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+ Terraform without enought sands
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+ Terraform without enought soil piles
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+ Dyson Sphere:
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+ Skip bullet period
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+ Skip absorption period
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@@ -52,7 +52,7 @@ public static class UIConfigWindow
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I18N.Add("Eject anyway", "Eject anyway", "全球弹射");
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I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
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I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
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I18N.Add("Terraform without enough sands", "Terraform without enough sands", "沙土不够时依然可以整改地形");
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I18N.Add("Terraform without enough soil piless", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
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I18N.Apply();
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MyConfigWindow.OnUICreated += CreateUI;
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MyConfigWindow.OnUpdateUI += UpdateUI;
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@@ -133,7 +133,7 @@ public static class UIConfigWindow
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough sands");
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MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough soil piles");
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x = 400f;
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y = 10f;
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wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
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