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https://github.com/soarqin/DSP_Mods.git
synced 2026-02-05 05:02:20 +08:00
UXAssist: Auto construct
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@@ -33,6 +33,8 @@ public static class UIFunctions
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I18N.Add("Enable auto-cruise", "Enable auto-cruise", "启用自动巡航");
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I18N.Add("Enable auto-cruise", "Enable auto-cruise", "启用自动巡航");
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I18N.Add("Disable auto-cruise", "Disable auto-cruise", "禁用自动巡航");
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I18N.Add("Disable auto-cruise", "Disable auto-cruise", "禁用自动巡航");
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I18N.Add("Enable auto-construct", "Enable auto-construct", "启用自动建造");
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I18N.Add("Disable auto-construct", "Disable auto-construct", "禁用自动建造");
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I18N.Add("High yield", "High yield", "高产");
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I18N.Add("High yield", "High yield", "高产");
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I18N.Add("Perfect", "Perfect", "完美");
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I18N.Add("Perfect", "Perfect", "完美");
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I18N.Add("Union results", "Union results", "结果取并集");
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I18N.Add("Union results", "Union results", "结果取并集");
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@@ -136,6 +138,7 @@ public static class UIFunctions
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}
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}
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}
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}
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InitToggleAutoCruiseCheckButton();
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InitToggleAutoCruiseCheckButton();
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InitToggleAutoConstructCheckButton();
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InitStarmapButtons();
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InitStarmapButtons();
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_initialized = true;
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_initialized = true;
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}
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}
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@@ -201,6 +204,42 @@ public static class UIFunctions
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}
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}
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#endregion
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#endregion
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#region ToggleAutoConstructCheckButton
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public static UI.MyCheckButton ToggleAutoConstruct;
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public static void InitToggleAutoConstructCheckButton()
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{
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var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
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ToggleAutoConstruct = MyCheckButton.CreateCheckButton(0, 0, lowGroup.GetComponent<RectTransform>(), Patches.FactoryPatch.AutoConstructEnabled).WithSize(120f, 40f);
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UpdateToggleAutoConstructCheckButtonVisiblility();
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ToggleAutoConstructChecked();
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ToggleAutoConstruct.OnChecked += ToggleAutoConstructChecked;
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var rectTrans = ToggleAutoConstruct.rectTrans;
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rectTrans.anchorMax = new Vector2(0.5f, 0f);
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rectTrans.anchorMin = new Vector2(0.5f, 0f);
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rectTrans.pivot = new Vector2(0.5f, 0f);
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rectTrans.anchoredPosition3D = new Vector3(0f, 140f, 0f);
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static void ToggleAutoConstructChecked()
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{
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if (ToggleAutoConstruct.Checked)
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{
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ToggleAutoConstruct.SetLabelText("Disable auto-construct");
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}
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else
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{
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ToggleAutoConstruct.SetLabelText("Enable auto-construct");
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}
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}
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}
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public static void UpdateToggleAutoConstructCheckButtonVisiblility()
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{
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if (ToggleAutoConstruct == null) return;
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var localPlanet = GameMain.localPlanet;
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ToggleAutoConstruct.gameObject.SetActive(localPlanet != null && localPlanet.factoryLoaded && localPlanet.factory.prebuildCount > 0);
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}
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#endregion
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#region StarMapButtons
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#region StarMapButtons
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private static int _cornerComboBoxIndex;
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private static int _cornerComboBoxIndex;
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private static string[] _starOrderNames;
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private static string[] _starOrderNames;
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@@ -32,6 +32,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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public static ConfigEntry<bool> DoNotRenderEntitiesEnabled;
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public static ConfigEntry<bool> DoNotRenderEntitiesEnabled;
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public static ConfigEntry<bool> DragBuildPowerPolesEnabled;
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public static ConfigEntry<bool> DragBuildPowerPolesEnabled;
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public static ConfigEntry<bool> DragBuildPowerPolesAlternatelyEnabled;
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public static ConfigEntry<bool> DragBuildPowerPolesAlternatelyEnabled;
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public static ConfigEntry<bool> AutoConstructEnabled;
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public static ConfigEntry<bool> BeltSignalsForBuyOutEnabled;
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public static ConfigEntry<bool> BeltSignalsForBuyOutEnabled;
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public static ConfigEntry<bool> TankFastFillInAndTakeOutEnabled;
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public static ConfigEntry<bool> TankFastFillInAndTakeOutEnabled;
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public static ConfigEntry<int> TankFastFillInAndTakeOutMultiplier;
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public static ConfigEntry<int> TankFastFillInAndTakeOutMultiplier;
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@@ -123,6 +124,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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DoNotRenderEntitiesEnabled.SettingChanged += (_, _) => DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
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DoNotRenderEntitiesEnabled.SettingChanged += (_, _) => DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
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DragBuildPowerPolesEnabled.SettingChanged += (_, _) => DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
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DragBuildPowerPolesEnabled.SettingChanged += (_, _) => DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
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DragBuildPowerPolesAlternatelyEnabled.SettingChanged += (_, _) => DragBuildPowerPoles.AlternatelyChanged();
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DragBuildPowerPolesAlternatelyEnabled.SettingChanged += (_, _) => DragBuildPowerPoles.AlternatelyChanged();
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AutoConstructEnabled.SettingChanged += (_, _) => Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
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BeltSignalsForBuyOutEnabled.SettingChanged += (_, _) => BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
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BeltSignalsForBuyOutEnabled.SettingChanged += (_, _) => BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
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TankFastFillInAndTakeOutEnabled.SettingChanged += (_, _) => TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
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TankFastFillInAndTakeOutEnabled.SettingChanged += (_, _) => TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
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TankFastFillInAndTakeOutMultiplier.SettingChanged += (_, _) => UpdateTankFastFillInAndTakeOutMultiplierRealValue();
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TankFastFillInAndTakeOutMultiplier.SettingChanged += (_, _) => UpdateTankFastFillInAndTakeOutMultiplierRealValue();
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@@ -274,6 +276,76 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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return matcher.InstructionEnumeration();
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return matcher.InstructionEnumeration();
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}
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}
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#region Auto Construct
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private static int _lastPrebuildCount = -1;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyFactoryLoaded))]
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private static void PlanetData_NotifyFactoryLoaded_Postfix()
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{
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Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
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_lastPrebuildCount = -1;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.UnloadFactory))]
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private static void PlanetData_UnloadFactory_Postfix()
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{
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Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
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_lastPrebuildCount = -1;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerAction_Rts), nameof(PlayerAction_Rts.GameTick))]
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private static void PlayerAction_Rts_GameTick_Prefix(PlayerAction_Rts __instance, long timei)
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{
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if (timei % 60L != 0) return;
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var planet = GameMain.localPlanet;
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if (planet == null || !planet.factoryLoaded) return;
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var factory = planet.factory;
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var prebuildCount = factory.prebuildCount;
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if (_lastPrebuildCount != prebuildCount)
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{
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if (_lastPrebuildCount <= 0 || prebuildCount == 0)
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{
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Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
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}
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_lastPrebuildCount = prebuildCount;
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}
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if (prebuildCount <= 0) return;
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if (!AutoConstructEnabled.Value) return;
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var player = __instance.player;
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if (player.orders.orderCount > 0) return;
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if (player.movementState == EMovementState.Walk && player.mecha.thrusterLevel >= 1)
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{
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player.controller.actionWalk.SwitchToFly();
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return;
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}
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var prebuilds = factory.prebuildPool;
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var minDist = float.MaxValue;
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var minIndex = 0;
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var playerPos = player.position;
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for (var i = factory.prebuildCursor - 1; i > 0; i--)
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{
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ref var prebuild = ref prebuilds[i];
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if (prebuild.id != i || prebuild.isDestroyed) continue;
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if (prebuild.itemRequired > 0)
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{
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if (player.package.GetItemCount(prebuild.protoId) < prebuild.itemRequired) continue;
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}
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var dist = (prebuild.pos - playerPos).sqrMagnitude;
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if (dist < minDist)
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{
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minDist = dist;
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minIndex = i;
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}
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}
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if (minIndex == 0) return;
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if ((prebuilds[minIndex].pos - playerPos).sqrMagnitude < 400f) return;
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player.Order(OrderNode.MoveTo(prebuilds[minIndex].pos), false);
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}
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#endregion
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public class NightLight : PatchImpl<NightLight>
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public class NightLight : PatchImpl<NightLight>
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{
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{
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private static bool _nightlightInitialized;
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private static bool _nightlightInitialized;
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@@ -33,7 +33,7 @@ public class MyCheckButton : MonoBehaviour
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openNormalColor = tankWindow.openNormalColor;
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openNormalColor = tankWindow.openNormalColor;
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closeMouseOverColor = tankWindow.closeMouseOverColor;
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closeMouseOverColor = tankWindow.closeMouseOverColor;
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closePressColor = tankWindow.closePressColor;
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closePressColor = tankWindow.closePressColor;
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closeNormalColor = tankWindow.closeNormalColor;
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closeNormalColor = /*tankWindow.closeNormalColor*/ new Color(0.6557f, 0.9145f, 1f, 0.4f);
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var go = Instantiate(UIRoot.instance.uiGame.beltWindow.reverseButton.gameObject);
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var go = Instantiate(UIRoot.instance.uiGame.beltWindow.reverseButton.gameObject);
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go.name = "my-checkbutton";
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go.name = "my-checkbutton";
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@@ -259,7 +259,7 @@ public class MyCheckButton : MonoBehaviour
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{
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{
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uiButton.transitions[0].mouseoverColor = closeMouseOverColor;
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uiButton.transitions[0].mouseoverColor = closeMouseOverColor;
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uiButton.transitions[0].pressedColor = closePressColor;
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uiButton.transitions[0].pressedColor = closePressColor;
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uiButton.transitions[0].normalColor = new Color(0.6557f, 0.9145f, 1f, 0.0627f);
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uiButton.transitions[0].normalColor = closeNormalColor;
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}
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}
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uiButton.RefreshTransitionsImmediately();
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uiButton.RefreshTransitionsImmediately();
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}
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}
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@@ -130,6 +130,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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"Drag building power poles in maximum connection range");
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"Drag building power poles in maximum connection range");
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FactoryPatch.DragBuildPowerPolesAlternatelyEnabled = Config.Bind("Factory", "DragBuildPowerPolesAlternately", true,
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FactoryPatch.DragBuildPowerPolesAlternatelyEnabled = Config.Bind("Factory", "DragBuildPowerPolesAlternately", true,
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"Build Tesla Tower and Wireless Power Tower alternately");
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"Build Tesla Tower and Wireless Power Tower alternately");
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FactoryPatch.AutoConstructEnabled = Config.Bind("Factory", "AutoConstruct", false,
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"Fly toward the building to be constructed automatically");
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FactoryPatch.BeltSignalsForBuyOutEnabled = Config.Bind("Factory", "BeltSignalsForBuyOut", false,
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FactoryPatch.BeltSignalsForBuyOutEnabled = Config.Bind("Factory", "BeltSignalsForBuyOut", false,
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"Belt signals for buy out dark fog items automatically");
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"Belt signals for buy out dark fog items automatically");
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FactoryPatch.TankFastFillInAndTakeOutEnabled = Config.Bind("Factory", "TankFastFillInAndTakeOut", false,
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FactoryPatch.TankFastFillInAndTakeOutEnabled = Config.Bind("Factory", "TankFastFillInAndTakeOut", false,
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