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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 03:33:29 +08:00

UXAssist v1.0.9

This commit is contained in:
2023-12-23 17:47:53 +08:00
parent 27f62ee11a
commit 3308f5d625
7 changed files with 176 additions and 2 deletions

View File

@@ -1,10 +1,13 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
using Object = UnityEngine.Object;
namespace UXAssist;
@@ -15,6 +18,7 @@ public static class GamePatch
public static ConfigEntry<bool> EnableWindowResizeEnabled;
public static ConfigEntry<bool> LoadLastWindowRectEnabled;
public static ConfigEntry<bool> AutoSaveOptEnabled;
public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;
public static ConfigEntry<Vector4> LastWindowRect;
private static Harmony _gamePatch;
@@ -23,9 +27,11 @@ public static class GamePatch
{
EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
_gamePatch ??= Harmony.CreateAndPatchAll(typeof(GamePatch));
}
@@ -34,6 +40,7 @@ public static class GamePatch
{
LoadLastWindowRect.Enable(false);
EnableWindowResize.Enable(false);
AutoSaveOpt.Enable(false);
ConvertSavesFromPeace.Enable(false);
_gamePatch?.UnpatchSelf();
_gamePatch = null;
@@ -178,6 +185,148 @@ public static class GamePatch
}
}
private static class AutoSaveOpt
{
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
Directory.CreateDirectory(GameConfig.gameSaveFolder + "AutoSaves/");
_patch ??= Harmony.CreateAndPatchAll(typeof(AutoSaveOpt));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.AutoSave))]
private static bool GameSave_AutoSave_Prefix(ref bool __result)
{
if (!GameSave.SaveCurrentGame(GameSave.AutoSaveTmp))
{
GlobalObject.SaveOpCounter();
__result = false;
return false;
}
var tmpFilename = GameConfig.gameSaveFolder + GameSave.AutoSaveTmp + GameSave.saveExt;
var targetFilename = $"{GameConfig.gameSaveFolder}AutoSaves/[{GameMain.data.gameDesc.clusterString}] {DateTime.Now:yyyy-MM-dd_hh-mm-ss}{GameSave.saveExt}";
File.Move(tmpFilename, targetFilename);
__result = true;
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UILoadGameWindow), nameof(UILoadGameWindow.RefreshList))]
public static void UILoadGameWindow_RefreshList_Postfix(UILoadGameWindow __instance)
{
var baseDir = GameConfig.gameSaveFolder + "AutoSaves/";
var files = Directory.GetFiles(baseDir, "*" + GameSave.saveExt, SearchOption.TopDirectoryOnly);
var entries = __instance.entries;
var entries2 = new List<UIGameSaveEntry>();
var entryPrefab = __instance.entryPrefab;
var entryPrefabParent = entryPrefab.transform.parent;
foreach (var f in files)
{
var fileInfo = new FileInfo(f);
var entry = Object.Instantiate(entryPrefab, entryPrefabParent);
entry.fileInfo = fileInfo;
entries2.Add(entry);
}
entries2.Sort((x, y) => -x.fileDate.CompareTo(y.fileDate));
if (entries2.Count > 10)
entries2.RemoveRange(10, entries2.Count - 10);
var autoSaveText = ">> " + "自动存档条目".Translate();
foreach (var entry in entries2)
{
entry.indexText.text = "";
var saveName = entry.saveName;
entry._saveName = $"AutoSaves/{saveName}";
var quoteIndex = saveName.IndexOf('[');
if (quoteIndex >= 0)
{
var quoteIndex2 = saveName.IndexOf(']', quoteIndex + 1);
if (quoteIndex2 > 0) saveName = saveName.Substring(quoteIndex, quoteIndex2 + 1 - quoteIndex);
}
entry.nameText.text = $"{autoSaveText} {saveName}";
entry.nameText.fontStyle = FontStyle.Italic;
entry.nameText.color = new Color(1f, 1f, 1f, 0.7f);
entry.timeText.text = $"{entry.fileDate:yyyy-MM-dd HH:mm:ss}";
GameSave.ReadModes(entry.fileInfo.FullName, out var isSandbox, out var isPeace);
if (entry.sandboxIcon != null)
{
entry.sandboxIcon.gameObject.SetActive(isSandbox);
}
if (entry.combatIcon != null)
{
entry.combatIcon.gameObject.SetActive(!isPeace);
}
entry.selected = false;
entry.gameObject.SetActive(true);
}
entries.AddRange(entries2);
entries.Sort((x, y) => -x.fileDate.CompareTo(y.fileDate));
var displayIndex = 1;
for (var i = 0; i < entries.Count; i++)
{
var entry = entries[i];
entry.index = i + 1;
entry.rectTrans.anchoredPosition = new Vector2(entry.rectTrans.anchoredPosition.x, -40 * i);
if (string.IsNullOrEmpty(entry.indexText.text)) continue;
entry.indexText.text = displayIndex.ToString();
displayIndex++;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UISaveGameWindow), nameof(UISaveGameWindow.RefreshList))]
public static void UISaveGameWindow_RefreshList_Postfix(UISaveGameWindow __instance)
{
var entries = __instance.entries;
entries.Sort((x, y) => -x.fileDate.CompareTo(y.fileDate));
for (var i = 0; i < entries.Count; i++)
{
var entry = entries[i];
entry.index = i + 1;
entry.rectTrans.anchoredPosition = new Vector2(entry.rectTrans.anchoredPosition.x, -40 * i);
entry.indexText.text = (i + 1).ToString();
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UILoadGameWindow), nameof(UILoadGameWindow.DoLoadSelectedGame))]
[HarmonyPatch(typeof(UILoadGameWindow), nameof(UILoadGameWindow.OnSelectedChange))]
private static IEnumerable<CodeInstruction> UILoadGameWindow_ReplaceSaveName_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.Start().MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(UIGameSaveEntry), nameof(UIGameSaveEntry.saveName)))
);
matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldfld, AccessTools.Field(typeof(UIGameSaveEntry), nameof(UIGameSaveEntry._saveName))));
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadCurrentGame))]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadGameDesc))]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.ReadHeader))]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.ReadHeaderAndDescAndProperty))]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.SaveExist))]
[HarmonyPatch(typeof(GameSave), nameof(GameSave.SavePath))]
private static IEnumerable<CodeInstruction> GameSave_RemoveValidateOnLoad_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.Start().MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(CommonUtils), nameof(CommonUtils.ValidFileName)))
);
matcher.RemoveInstruction();
return matcher.InstructionEnumeration();
}
}
private static class ConvertSavesFromPeace
{
private static Harmony _patch;