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@@ -10,17 +10,15 @@ public class UniverseGenTweaks : BaseUnityPlugin
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _moreSettings = true;
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public static int MaxStarCount = 128;
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private bool _epicDifficulty = true;
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public static float OilMultiplier = 0.5f;
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private void Awake()
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{
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_moreSettings = Config.Bind("MoreSettings", "Enabled", _moreSettings, "Enable more settings on Universe Generation").Value;
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MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", MaxStarCount,
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MoreSettings.MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", 128,
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new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect",
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new AcceptableValueRange<int>(32, 1024), new {}))
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.Value;
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new AcceptableValueRange<int>(32, 1024), new {}));
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_epicDifficulty = Config.Bind("EpicDifficulty", "Enabled", _epicDifficulty, "Enable Epic difficulty").Value;
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OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", OilMultiplier,
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new ConfigDescription("Multiplier relative to the Very-Hard difficulty multiplier",
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