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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-05 03:02:20 +08:00

work in progress

This commit is contained in:
2023-10-14 15:26:56 +08:00
parent 29a6e00417
commit 31b992c7a2
9 changed files with 83 additions and 81 deletions

View File

@@ -10,17 +10,15 @@ public class UniverseGenTweaks : BaseUnityPlugin
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _moreSettings = true;
public static int MaxStarCount = 128;
private bool _epicDifficulty = true;
public static float OilMultiplier = 0.5f;
private void Awake()
{
_moreSettings = Config.Bind("MoreSettings", "Enabled", _moreSettings, "Enable more settings on Universe Generation").Value;
MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", MaxStarCount,
MoreSettings.MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", 128,
new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect",
new AcceptableValueRange<int>(32, 1024), new {}))
.Value;
new AcceptableValueRange<int>(32, 1024), new {}));
_epicDifficulty = Config.Bind("EpicDifficulty", "Enabled", _epicDifficulty, "Enable Epic difficulty").Value;
OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", OilMultiplier,
new ConfigDescription("Multiplier relative to the Very-Hard difficulty multiplier",