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fix possible crash with performance tweaks
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@@ -250,9 +250,11 @@ public static class PlanetFunctions
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}
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factory.entityCursor = 1;
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factory.entityRecycleCursor = 0;
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factory.entityCapacity = 0;
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factory.SetEntityCapacity(1024);
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factory.prebuildCursor = 1;
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factory.prebuildRecycleCursor = 0;
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factory.prebuildCapacity = 0;
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factory.SetPrebuildCapacity(256);
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factory.cargoContainer = new CargoContainer();
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factory.cargoTraffic = new CargoTraffic(planet);
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