mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 03:33:29 +08:00
update LogisticMiner to be compatible with latest game update
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@@ -15,11 +15,11 @@ public class LogisticMiner : BaseUnityPlugin
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private static long _oreEnergyConsume = 2000000;
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private static long _oilEnergyConsume = 3600000;
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private static long _waterEnergyConsume = 20000000;
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private static int _waterSpeed = 100;
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private static long _waterEnergyConsume = 2000000;
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private static int _waterSpeed = 10;
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private static int _miningScale;
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private static int _fuelIlsSlot = 3;
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private static int _fuelPlsSlot = 2;
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private static int _fuelPlsSlot = 3;
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private static float _frame;
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private static float _miningCostRateByTech;
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@@ -31,8 +31,8 @@ public class LogisticMiner : BaseUnityPlugin
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private static uint _miningCostBarrierOil;
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private static uint _seed = (uint)Random.Range(int.MinValue, int.MaxValue);
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private static readonly Dictionary<int, VeinCacheData> PlanetVeinCacheData = new();
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private static readonly Dictionary<int, (long, bool)> Fuels = new();
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private static readonly Dictionary<int, VeinCacheData> PlanetVeinCacheData = [];
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private static readonly Dictionary<int, (long, bool)> Fuels = [];
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private bool _cfgEnabled = true;
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@@ -52,11 +52,11 @@ public class LogisticMiner : BaseUnityPlugin
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.Value;
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_fuelIlsSlot = Config.Bind("General", "ILSFuelSlot", _fuelIlsSlot + 1,
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new ConfigDescription("Fuel slot for ILS, set to 0 to disable",
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new AcceptableValueRange<int>(0, 5), Array.Empty<object>()))
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new AcceptableValueRange<int>(0, 5), []))
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.Value - 1;
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_fuelPlsSlot = Config.Bind("General", "PLSFuelSlot", _fuelPlsSlot + 1,
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new ConfigDescription("Fuel slot for PLS, set to 0 to disable",
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new AcceptableValueRange<int>(0, 4), Array.Empty<object>()))
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new AcceptableValueRange<int>(0, 4), []))
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.Value - 1;
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if (!_cfgEnabled) return;
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@@ -98,8 +98,8 @@ public class LogisticMiner : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(string))]
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[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartGame), typeof(GameDesc))]
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[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartGame), typeof(string))]
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private static void OnGameStart()
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{
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Logger.LogInfo("Game Start");
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@@ -119,7 +119,7 @@ public class LogisticMiner : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), "Start")]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Start))]
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private static void OnGameLoaded()
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{
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_frame = 0f;
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@@ -130,7 +130,7 @@ public class LogisticMiner : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameHistoryData), "UnlockTechFunction")]
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[HarmonyPatch(typeof(GameHistoryData), nameof(GameHistoryData.UnlockTechFunction))]
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private static void OnUnlockTech(int func)
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{
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switch (func)
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@@ -145,7 +145,7 @@ public class LogisticMiner : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameData), "GameTick")]
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.OnFactoryFrameBegin))]
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private static void FrameTick()
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{
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var main = GameMain.instance;
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@@ -165,7 +165,7 @@ public class LogisticMiner : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameHistoryData), "UnlockRecipe")]
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[HarmonyPatch(typeof(GameHistoryData), nameof(GameHistoryData.UnlockRecipe))]
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private static void OnUnlockRecipe(int recipeId)
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{
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if (recipeId == 119)
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@@ -175,9 +175,9 @@ public class LogisticMiner : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetFactory), "Init")]
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[HarmonyPatch(typeof(PlanetFactory), "RecalculateVeinGroup")]
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[HarmonyPatch(typeof(PlanetFactory), "RecalculateAllVeinGroups")]
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[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.Init))]
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[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.RecalculateVeinGroup))]
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[HarmonyPatch(typeof(PlanetFactory), nameof(PlanetFactory.RecalculateAllVeinGroups))]
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private static void NeedRecalcVeins(PlanetFactory __instance)
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{
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RecalcVeins(__instance);
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@@ -204,7 +204,7 @@ public class LogisticMiner : BaseUnityPlugin
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(FactorySystem), "CheckBeforeGameTick")]
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.FactoryBeforeGameTick))]
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private static void FactorySystemLogisticMiner(FactorySystem __instance)
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{
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if (_miningSpeedScaleLong <= 0)
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@@ -231,7 +231,7 @@ public class LogisticMiner : BaseUnityPlugin
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var factoryProductionStat =
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GameMain.statistics.production.factoryStatPool[__instance.factory.index];
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var productRegister = factoryProductionStat?.productRegister;
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PerformanceMonitor.BeginSample(ECpuWorkEntry.Miner);
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DeepProfiler.BeginSample(DPEntry.Miner);
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do
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{
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for (var j = 1; j < planetTransport.stationCursor; j++)
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@@ -334,7 +334,7 @@ public class LogisticMiner : BaseUnityPlugin
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vcd.FrameNext += _miningFrames;
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} while (vcd.FrameNext <= _frame);
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PerformanceMonitor.EndSample(ECpuWorkEntry.Miner);
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DeepProfiler.EndSample(DPEntry.Miner);
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}
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}
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@@ -353,9 +353,9 @@ public class LogisticMiner : BaseUnityPlugin
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public void GenVeins(PlanetFactory factory)
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{
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_veins = new Dictionary<int, List<int>>();
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_veins = [];
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var veinPool = factory.veinPool;
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var vg = new Dictionary<int, HashSet<int>>();
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Dictionary<int, HashSet<int>> vg = [];
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for (var i = 0; i < veinPool.Length; i++)
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{
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if (veinPool[i].amount <= 0 || veinPool[i].type == EVeinType.None) continue;
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