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@@ -1,6 +1,7 @@
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using Random = UnityEngine.Random;
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namespace CheatEnabler.Functions;
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public static class PlanetFunctions
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{
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public static void BuryAllVeins(bool bury)
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@@ -6,6 +6,7 @@ using HarmonyLib;
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using UXAssist.Common;
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namespace CheatEnabler.Patches;
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public static class PlanetPatch
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{
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public static ConfigEntry<bool> WaterPumpAnywhereEnabled;
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