refactor(CheatEnabler/UniverseGen): consume centralized constants

This commit is contained in:
2026-06-23 20:41:20 +08:00
parent a133fd9e14
commit 25b33144b8
7 changed files with 92 additions and 94 deletions
@@ -3,6 +3,7 @@ using System.Reflection.Emit;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
using UXAssist.Common.GameConstants;
namespace CheatEnabler.Patches.Factory;
@@ -157,7 +158,7 @@ internal static class WindTurbinesPowerGlobalCoverage
private static PrefabDesc _prefabdesc;
private static float _oldCoverRadius;
private static float _oldConnectDistance;
private const int WindTurbineId = 2203;
private const int WindTurbineId = ItemIds.WindTurbine;
private const float WindTurbineNewCoverageDistance = 500f;
public static void Enable(bool enable)