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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 00:13:36 +08:00

work in progress

This commit is contained in:
2024-09-03 03:20:10 +08:00
parent 421cfd230e
commit 245d529262
5 changed files with 193 additions and 122 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection.Emit;
using BepInEx.Configuration;
@@ -17,32 +18,42 @@ public static class LogisticsPatch
public static ConfigEntry<bool> LogisticsCapacityTweaksEnabled;
public static ConfigEntry<bool> AllowOverflowInLogisticsEnabled;
public static ConfigEntry<bool> LogisticsConstrolPanelImprovementEnabled;
public static ConfigEntry<bool> RealtimeLogisticsInfoPanelEnabled;
public static void Init()
{
LogisticsCapacityTweaksEnabled.SettingChanged += (_, _) => LogisticsCapacityTweaks.Enable(LogisticsCapacityTweaksEnabled.Value);
AllowOverflowInLogisticsEnabled.SettingChanged += (_, _) => AllowOverflowInLogistics.Enable(AllowOverflowInLogisticsEnabled.Value);
LogisticsConstrolPanelImprovementEnabled.SettingChanged += (_, _) => LogisticsConstrolPanelImprovement.Enable(LogisticsConstrolPanelImprovementEnabled.Value);
RealtimeLogisticsInfoPanelEnabled.SettingChanged += (_, _) => RealtimeLogisticsInfoPanel.Enable(RealtimeLogisticsInfoPanelEnabled.Value);
LogisticsCapacityTweaks.Enable(LogisticsCapacityTweaksEnabled.Value);
AllowOverflowInLogistics.Enable(AllowOverflowInLogisticsEnabled.Value);
LogisticsConstrolPanelImprovement.Enable(LogisticsConstrolPanelImprovementEnabled.Value);
GameLogic.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
}
public static void Uninit()
{
GameLogic.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
LogisticsCapacityTweaks.Enable(false);
AllowOverflowInLogistics.Enable(false);
LogisticsConstrolPanelImprovement.Enable(false);
RealtimeLogisticsInfoPanel.Enable(false);
}
public static void Start()
{
LogisticsInfoWindow.InitGUI();
RealtimeLogisticsInfoPanel.InitGUI();
}
public static void OnUpdate()
{
LogisticsInfoWindow.StationInfoWindowUpdate();
if (RealtimeLogisticsInfoPanelEnabled.Value)
{
RealtimeLogisticsInfoPanel.StationInfoPanelsUpdate();
}
}
public static class LogisticsCapacityTweaks
@@ -466,24 +477,36 @@ public static class LogisticsPatch
}
}
private static class LogisticsInfoWindow
private static class RealtimeLogisticsInfoPanel
{
private static int _maxCount;
private static StationTip[] _stationtips = new StationTip[_maxCount];
private static StationTip[] _stationTips = new StationTip[16];
private static GameObject _stationTipRoot;
private static GameObject _tipPrefab;
private static readonly Color OrangeColor = new(224f / 255, 139f / 255, 93f / 255);
private static readonly Color BlueColor = new(75f / 255, 172f / 255, 205f / 255);
private static readonly Color DemandColor = new(223.7f / 255, 139.6f / 255, 94f / 255);
private static readonly Color SupplyColor = new(60f / 255, 139f / 255, 166f / 255);
private static Sprite _leftsprite;
private static Sprite _rightsprite;
private static Sprite _flatsprite;
private static PlanetData _lastPlanet;
public static void Enable(bool on)
{
_stationTipRoot?.SetActive(on);
}
public static void OnGameBegin()
{
_lastPlanet = null;
}
public static void InitGUI()
{
_leftsprite = Util.LoadEmbeddedSprite("assets/icon/in.png");
_rightsprite = Util.LoadEmbeddedSprite("assets/icon/out.png");
_flatsprite = Util.LoadEmbeddedSprite("assets/icon/keep.png");
_stationTipRoot = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks"), GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs").transform);
_stationTipRoot = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks"),
GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs").transform);
_stationTipRoot.name = "stationTip";
UnityEngine.Object.Destroy(_stationTipRoot.GetComponent<UIVeinDetail>());
_tipPrefab = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tip-prefab"), _stationTipRoot.transform);
@@ -534,15 +557,17 @@ public static class LogisticsPatch
stateRemote.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
stateRemote.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, y - 15, 0);
}
for (var i = 0; i < 3; i++)
{
var iconText = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Top Tips/Entity Briefs/brief-info-top/brief-info/content/icons/icon"), new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
var iconText = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Top Tips/Entity Briefs/brief-info-top/brief-info/content/icons/icon"),
new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
UnityEngine.Object.Destroy(iconText.transform.Find("count-text").gameObject);
UnityEngine.Object.Destroy(iconText.transform.Find("bg").gameObject);
UnityEngine.Object.Destroy(iconText.transform.Find("inc").gameObject);
UnityEngine.Object.Destroy(iconText.GetComponent<UIIconCountInc>());
iconText.name = "iconText" + i;
iconText.name = "carrierIconText" + i;
iconText.GetComponent<RectTransform>().localScale = new Vector3(0.7f, 0.7f, 1);
iconText.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1);
iconText.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1);
@@ -551,7 +576,7 @@ public static class LogisticsPatch
var countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconText.transform);
UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
countText.name = "countText";
countText.name = "carrierIdleCountText";
countText.GetComponent<Text>().fontSize = 22;
countText.GetComponent<Text>().text = "100";
countText.GetComponent<Text>().alignment = TextAnchor.MiddleRight;
@@ -561,12 +586,12 @@ public static class LogisticsPatch
countText.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
countText.GetComponent<RectTransform>().localPosition = new Vector3(-50, -20, 0);
if (i == 2) continue;
if (i >= 2) continue;
countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconText.transform);
UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
countText.name = "countText2";
countText.name = "carrierTotalCountText";
countText.GetComponent<Text>().fontSize = 22;
countText.GetComponent<Text>().text = "100";
countText.GetComponent<Text>().alignment = TextAnchor.MiddleRight;
@@ -576,30 +601,28 @@ public static class LogisticsPatch
countText.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
countText.GetComponent<RectTransform>().localPosition = new Vector3(-50, 10, 0);
}
_tipPrefab.transform.Find("icon").gameObject.SetActive(false);
_tipPrefab.SetActive(false);
for (var i = 0; i < _maxCount; ++i)
{
var temptip = UnityEngine.Object.Instantiate(_tipPrefab, _stationTipRoot.transform);
var tempstationtip = temptip.AddComponent<StationTip>();
_stationtips[i] = tempstationtip;
}
}
public class StationTip : MonoBehaviour
{
[FormerlySerializedAs("RectTransform")] public RectTransform rectTransform;
[FormerlySerializedAs("RectTransform")]
public RectTransform rectTransform;
private Transform[] _icons;
private RectTransform[] _iconRectTransforms;
private Transform[] _iconLocals;
private Transform[] _iconRemotes;
private Transform[] _countTexts;
private Transform[] _iconTexts;
private Text[] _countText;
private Text[] _countText2;
private Transform[] _carrierIconTexts;
private Text[] _carrierIdleCountText;
private Text[] _carrierTotalCountText;
private GameObject _infoText;
private int _layout = -1;
public void InitStationTip()
{
@@ -608,22 +631,18 @@ public static class LogisticsPatch
_iconLocals = new Transform[13];
_iconRemotes = new Transform[13];
_countTexts = new Transform[13];
_iconTexts = new Transform[3];
_countText = new Text[3];
_countText2 = new Text[3];
_carrierIconTexts = new Transform[3];
_carrierIdleCountText = new Text[3];
_carrierTotalCountText = new Text[2];
_iconRectTransforms = new RectTransform[13];
_infoText = transform.Find("info-text").gameObject;
for (var i = 0; i < 3; i++)
{
_iconTexts[i] = transform.Find("iconText" + i);
_countText[i] = _iconTexts[i].Find("countText").GetComponent<Text>();
if (i != 2)
{
_countText2[i] = _iconTexts[i].Find("countText2").GetComponent<Text>();
}
_carrierIconTexts[i] = transform.Find("carrierIconText" + i);
_carrierIdleCountText[i] = _carrierIconTexts[i].Find("carrierIdleCountText").GetComponent<Text>();
if (i >= 2) continue;
_carrierTotalCountText[i] = _carrierIconTexts[i].Find("carrierTotalCountText").GetComponent<Text>();
}
for (var i = 0; i < 13; i++)
@@ -670,7 +689,7 @@ public static class LogisticsPatch
}
}
public void SetItem(int itemId, int itemCount, int i, ELogisticStorage localLogic, ELogisticStorage remoteLogic, bool isStellarorCollector)
public void SetItem(int itemId, int itemCount, int i, ELogisticStorage localLogic, ELogisticStorage remoteLogic, bool isStellar, bool isCollector)
{
var icon = _icons[i];
var iconPos = _iconRectTransforms[i].anchoredPosition3D;
@@ -682,57 +701,67 @@ public static class LogisticsPatch
var countUIText = countText.GetComponent<Text>();
if (itemId > 0)
{
switch (localLogic)
if (!isCollector)
{
case ELogisticStorage.Supply:
iconLocalImage.sprite = _rightsprite;
iconLocalImage.color = BlueColor;
countUIText.color = BlueColor;
break;
case ELogisticStorage.Demand:
iconLocalImage.sprite = _leftsprite;
iconLocalImage.color = OrangeColor;
countUIText.color = OrangeColor;
break;
case ELogisticStorage.None:
iconLocalImage.sprite = _flatsprite;
iconLocalImage.color = Color.gray;
countUIText.color = Color.gray;
break;
switch (localLogic)
{
case ELogisticStorage.Supply:
iconLocalImage.sprite = _rightsprite;
iconLocalImage.color = SupplyColor;
countUIText.color = SupplyColor;
break;
case ELogisticStorage.Demand:
iconLocalImage.sprite = _leftsprite;
iconLocalImage.color = DemandColor;
countUIText.color = DemandColor;
break;
case ELogisticStorage.None:
iconLocalImage.sprite = _flatsprite;
iconLocalImage.color = Color.gray;
countUIText.color = Color.gray;
break;
}
}
if (isStellarorCollector)
if (isStellar || isCollector)
{
switch (remoteLogic)
{
case ELogisticStorage.Supply:
iconRemoteImage.sprite = _rightsprite;
iconRemoteImage.color = BlueColor;
iconRemoteImage.color = SupplyColor;
break;
case ELogisticStorage.Demand:
iconRemoteImage.sprite = _leftsprite;
iconRemoteImage.color = OrangeColor;
iconRemoteImage.color = DemandColor;
break;
case ELogisticStorage.None:
iconRemoteImage.sprite = _flatsprite;
iconRemoteImage.color = Color.gray;
break;
}
iconRemote.gameObject.SetActive(true);
}
iconLocal.gameObject.SetActive(true);
countText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(70, iconPos.y, 0);
if (isStellarorCollector)
if (isCollector)
{
iconLocal.gameObject.SetActive(false);
iconRemote.gameObject.SetActive(true);
iconRemote.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(100, iconPos.y, 0);
iconRemote.GetComponent<RectTransform>().sizeDelta = new Vector2(30, 30);
}
else if (isStellar)
{
iconLocal.gameObject.SetActive(true);
iconRemote.gameObject.SetActive(true);
iconLocal.GetComponent<RectTransform>().sizeDelta = new Vector2(20, 20);
iconRemote.GetComponent<RectTransform>().sizeDelta = new Vector2(20, 20);
iconLocal.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, iconPos.y, 0);
iconRemote.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, iconPos.y - 15, 0);
iconLocal.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, iconPos.y + 2, 0);
iconRemote.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, iconPos.y - 13, 0);
}
else
{
iconLocal.gameObject.SetActive(true);
iconRemote.gameObject.SetActive(false);
iconLocal.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(100, iconPos.y, 0);
iconLocal.GetComponent<RectTransform>().sizeDelta = new Vector2(30, 30);
@@ -740,7 +769,7 @@ public static class LogisticsPatch
icon.GetComponent<Image>().sprite = LDB.items.Select(itemId)?.iconSprite;
icon.gameObject.SetActive(true);
countUIText.text = itemCount.ToString("#,##0");
countUIText.text = itemCount.ToString(CultureInfo.CurrentCulture);
}
else
{
@@ -748,10 +777,8 @@ public static class LogisticsPatch
iconRemote.gameObject.SetActive(false);
icon.gameObject.SetActive(false);
countUIText.color = Color.white;
countUIText.text = "";
var anchoredX = showStationInfoMode ? isStellarorCollector ? 70 : 90 : 70;
countUIText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(anchoredX, iconPos.y, 0);
countUIText.text = "";
countUIText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(70, iconPos.y, 0);
}
countText.gameObject.SetActive(true);
@@ -761,28 +788,47 @@ public static class LogisticsPatch
{
if (itemId == 0)
{
_iconTexts[index].gameObject.SetActive(false);
_carrierIconTexts[index].gameObject.SetActive(false);
return;
}
if (index < 2)
{
_countText2[index].color = Color.white;
_countText2[index].text = currentCount.ToString();
_carrierTotalCountText[index].color = Color.white;
_carrierTotalCountText[index].text = currentCount.ToString();
}
_iconTexts[index].gameObject.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(index * 30, -30 - 30 * lastLine, 0);
_iconTexts[index].GetComponent<Image>().sprite = LDB.items.Select(itemId).iconSprite;
_countText[index].color = Color.white;
_countText[index].text = totalCount.ToString();
_iconTexts[index].gameObject.SetActive(true);
_carrierIconTexts[index].gameObject.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(index * 30, -30 - 30 * lastLine, 0);
_carrierIconTexts[index].GetComponent<Image>().sprite = LDB.items.Select(itemId).iconSprite;
_carrierIdleCountText[index].color = Color.white;
_carrierIdleCountText[index].text = totalCount.ToString();
_carrierIconTexts[index].gameObject.SetActive(true);
}
}
public static void StationInfoWindowUpdate()
public static void StationInfoPanelsUpdate()
{
var pd = GameMain.localPlanet;
var transport = pd?.factory?.transport;
var localPlanet = GameMain.localPlanet;
if (localPlanet == null)
{
if (_lastPlanet == null) return;
_lastPlanet = null;
_stationTipRoot.SetActive(false);
return;
}
if (_lastPlanet != localPlanet)
{
foreach (var stationTip in _stationTips)
{
stationTip?.gameObject.SetActive(false);
}
_lastPlanet = localPlanet;
}
var factory = localPlanet.factory;
var transport = factory?.transport;
if (transport == null || transport.stationCursor == 0 || (UIGame.viewMode != EViewMode.Normal && UIGame.viewMode != EViewMode.Globe))
{
if (_stationTipRoot.activeSelf)
@@ -794,27 +840,53 @@ public static class LogisticsPatch
}
_stationTipRoot.SetActive(true);
var tipIndex = 0;
var localPosition = GameCamera.main.transform.localPosition;
var forward = GameCamera.main.transform.forward;
var realRadius = pd.realRadius;
var realRadius = localPlanet.realRadius;
foreach (var stationComponent in transport.stationPool)
var stationCount = transport.stationCursor;
if (stationCount >= _stationTips.Length)
{
if (stationComponent?.storage == null) continue;
if (tipIndex == _maxCount)
var newSize = stationCount;
newSize |= newSize >> 1;
newSize |= newSize >> 2;
newSize |= newSize >> 4;
newSize |= newSize >> 8;
newSize |= newSize >> 16;
newSize++;
Array.Resize(ref _stationTips, newSize);
}
for (var i = stationCount - 1; i >= 0; i--)
{
var stationComponent = transport.stationPool[i];
var storageArray = stationComponent?.storage;
if (storageArray == null)
{
_maxCount++;
var temptip = UnityEngine.Object.Instantiate(_tipPrefab, _stationTipRoot.transform);
var tempstationtip = temptip.AddComponent<StationTip>();
tempstationtip.InitStationTip();
Array.Resize(ref _stationtips, _maxCount);
_stationtips[_maxCount - 1] = tempstationtip;
_stationTips[i]?.gameObject.SetActive(false);
continue;
}
var isStellarorCollector = stationComponent.isStellar || stationComponent.isCollector;
var position = pd.factory.entityPool[stationComponent.entityId].pos.normalized;
var storageNum = Math.Min(stationComponent.storage.Length, 5);
#if DEBUG
if (i != stationComponent.id)
{
UXAssist.Logger.LogWarning($"Station index mismatch: {i} != {stationComponent.id}");
_stationTips[i]?.gameObject.SetActive(false);
continue;
}
#endif
var stationTip = _stationTips[i];
if (!stationTip)
{
var tempTip = UnityEngine.Object.Instantiate(_tipPrefab, _stationTipRoot.transform);
stationTip = tempTip.AddComponent<StationTip>();
stationTip.InitStationTip();
_stationTips[i] = stationTip;
}
var position = factory.entityPool[stationComponent.entityId].pos.normalized;
var storageNum = Math.Min(storageArray.Length, 5);
float tipWindowHeight = 40 * storageNum + 20;
if (stationComponent.isCollector)
{
@@ -833,57 +905,57 @@ public static class LogisticsPatch
position *= realRadius + 15;
}
var stationtip = _stationtips[tipIndex];
var vec = position - localPosition;
var magnitude = vec.magnitude;
if (magnitude < 1.0 || Vector3.Dot(forward, vec) < 1.0)
if (magnitude < 1.0
|| Vector3.Dot(forward, vec) < 1.0
|| !UIRoot.ScreenPointIntoRect(GameCamera.main.WorldToScreenPoint(position), _stationTipRoot.GetComponent<RectTransform>(), out var rectPoint)
|| rectPoint.x is < -4096f or > 4096f
|| rectPoint.y is < -4096f or > 4096f
|| Phys.RayCastSphere(localPosition, vec / magnitude, magnitude, Vector3.zero, realRadius, out _)
|| storageArray.Select(x => x.itemId).All(x => x == 0))
{
stationTip.gameObject.SetActive(false);
continue;
if (!UIRoot.ScreenPointIntoRect(GameCamera.main.WorldToScreenPoint(position), _stationTipRoot.GetComponent<RectTransform>(), out var rectPoint))
continue;
if (rectPoint.x is < -4096f or > 4096f || rectPoint.y is < -4096f or > 4096f)
continue;
if (Phys.RayCastSphere(localPosition, vec / magnitude, magnitude, Vector3.zero, realRadius, out _))
continue;
if (stationComponent.storage.Select(x => x.itemId).All(x => x == 0))
continue;
tipIndex++;
stationtip.gameObject.SetActive(true);
}
stationTip.gameObject.SetActive(true);
rectPoint.x = Mathf.Round(rectPoint.x);
rectPoint.y = Mathf.Round(rectPoint.y);
stationtip.rectTransform.anchoredPosition = rectPoint;
for (var i = 0; i < storageNum; ++i)
stationTip.rectTransform.anchoredPosition = rectPoint;
for (var j = storageNum - 1; j >= 0; j--)
{
var storage = stationComponent.storage[i];
stationtip.SetItem(storage.itemId, storage.count, i, storage.localLogic, storage.remoteLogic, /*ShowStationInfoMode.Value*/isStellarorCollector);
var storage = storageArray[j];
stationTip.SetItem(storage.itemId, storage.count, j, storage.localLogic, storage.remoteLogic, stationComponent.isStellar, stationComponent.isCollector);
}
var lastLine = storageNum;
var stationComponentName = pd.factory.ReadExtraInfoOnEntity(stationComponent.entityId);
stationtip.SetStationName(stationComponentName, lastLine);
var stationComponentName = factory.ReadExtraInfoOnEntity(stationComponent.entityId);
stationTip.SetStationName(stationComponentName, lastLine);
if (!string.IsNullOrEmpty(stationComponentName))
{
tipWindowHeight += 27;
lastLine++;
}
for (var i = 0; i < 3; ++i)
for (var j = 0; j < 3; ++j)
{
if (stationComponent.isCollector || stationComponent.isVeinCollector || (i >= 1 && !stationComponent.isStellar))
if (stationComponent.isCollector || stationComponent.isVeinCollector || (j >= 1 && !stationComponent.isStellar))
{
stationtip.SetDroneShipWarp(i, 0, 0, 0, lastLine);
stationTip.SetDroneShipWarp(j, 0, 0, 0, lastLine);
continue;
}
int itemId;
int totalCount;
var currentCount = 0;
if (i == 0)
if (j == 0)
{
itemId = 5001;
totalCount = stationComponent.idleDroneCount + stationComponent.workDroneCount;
currentCount = stationComponent.idleDroneCount;
}
else if (i == 1)
else if (j == 1)
{
itemId = 5002;
totalCount = stationComponent.idleShipCount + stationComponent.workShipCount;
@@ -895,22 +967,19 @@ public static class LogisticsPatch
totalCount = stationComponent.warperCount;
}
stationtip.SetDroneShipWarp(i, itemId, totalCount, currentCount, lastLine);
stationTip.SetDroneShipWarp(j, itemId, totalCount, currentCount, lastLine);
}
float localScaleMultiple;
if (magnitude < 50.0)
if (magnitude < 50f)
localScaleMultiple = 1.5f;
else if (magnitude < 250.0)
localScaleMultiple = (float)(1.75 - magnitude * 0.005);
else if (magnitude < 250f)
localScaleMultiple = (float)(1.75f - magnitude * 0.005f);
else
localScaleMultiple = 0.5f;
stationtip.transform.localScale = Vector3.one * localScaleMultiple;
stationtip.rectTransform.sizeDelta = new Vector2(125f, tipWindowHeight);
stationTip.transform.localScale = Vector3.one * localScaleMultiple;
stationTip.rectTransform.sizeDelta = new Vector2(125f, tipWindowHeight);
}
for (var i = tipIndex; i < _maxCount; ++i)
_stationtips[i].gameObject.SetActive(false);
}
}
}

View File

@@ -115,6 +115,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
"Allow overflow in logistic stations");
LogisticsPatch.LogisticsConstrolPanelImprovementEnabled = Config.Bind("Factory", "LogisticsConstrolPanelImprovement", false,
"Logistics control panel improvement");
LogisticsPatch.RealtimeLogisticsInfoPanelEnabled = Config.Bind("Factory", "RealtimeLogisticsInfoPanel", false,
"Realtime logistics info panel");
PlanetFunctions.OrbitalCollectorMaxBuildCount = Config.Bind("Factory", "OCMaxBuildCount", 0, "Maximum Orbital Collectors to build once, set to 0 to build as many as possible");
PlayerPatch.EnhancedMechaForgeCountControlEnabled = Config.Bind("Player", "EnhancedMechaForgeCountControl", false,
"Enhanced count control for hand-make, increases maximum of count to 1000, and you can hold Ctrl/Shift/Alt to change the count rapidly");

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