mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-03-23 01:23:32 +08:00
UXAssist: finished auto construct
This commit is contained in:
@@ -175,12 +175,13 @@ public static class UIFunctions
|
||||
public static void InitToggleAutoCruiseCheckButton()
|
||||
{
|
||||
var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
|
||||
ToggleAutoCruise = MyCheckButton.CreateCheckButton(0, 0, lowGroup.GetComponent<RectTransform>(), Patches.PlayerPatch.AutoCruiseEnabled).WithSize(120f, 40f);
|
||||
ToggleAutoCruise = MyCheckButton.CreateCheckButton(0, 0, lowGroup.GetComponent<RectTransform>(), Patches.PlayerPatch.AutoCruiseEnabled).WithSize(160f, 40f);
|
||||
var rectTrans = ToggleAutoCruise.rectTrans;
|
||||
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
||||
rectTrans.pivot = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchoredPosition3D = new Vector3(0f, 185f, 0f);
|
||||
rectTrans.localScale = new Vector3(1f, 1f, 1f);
|
||||
|
||||
UpdateToggleAutoCruiseCheckButtonVisiblility();
|
||||
ToggleAutoCruiseChecked();
|
||||
@@ -208,32 +209,46 @@ public static class UIFunctions
|
||||
|
||||
#region ToggleAutoConstructCheckButton
|
||||
public static UI.MyCheckButton ToggleAutoConstruct;
|
||||
public static GameObject ConstructCountPanel;
|
||||
public static Text ConstructCountText;
|
||||
|
||||
public static void InitToggleAutoConstructCheckButton()
|
||||
{
|
||||
var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
|
||||
var parent = lowGroup.GetComponent<RectTransform>();
|
||||
ToggleAutoConstruct = MyCheckButton.CreateCheckButton(0, 0, parent, Patches.FactoryPatch.AutoConstructEnabled).WithSize(120f, 40f);
|
||||
ToggleAutoConstruct = MyCheckButton.CreateCheckButton(0, 0, parent, Patches.FactoryPatch.AutoConstructEnabled).WithSize(160f, 40f);
|
||||
var rectTrans = ToggleAutoConstruct.rectTrans;
|
||||
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
||||
rectTrans.pivot = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchoredPosition3D = new Vector3(0f, 140f, 0f);
|
||||
rectTrans.localScale = new Vector3(1f, 1f, 1f);
|
||||
|
||||
ConstructCountPanel = new GameObject("uxassist-construct-count-panel");
|
||||
rectTrans = ConstructCountPanel.AddComponent<RectTransform>();
|
||||
rectTrans.SetParent(parent);
|
||||
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
||||
rectTrans.pivot = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchoredPosition3D = new Vector3(0f, 116f, 0f);
|
||||
rectTrans.localScale = new Vector3(1f, 1f, 1f);
|
||||
rectTrans.sizeDelta = new Vector2(160f, 24f);
|
||||
var bg = ConstructCountPanel.AddComponent<Image>();
|
||||
bg.color = new Color(0.2f, 0.2f, 0.2f, 0.6f);
|
||||
|
||||
ConstructCountText = GameObject.Instantiate(UIRoot.instance.uiGame.assemblerWindow.stateText);
|
||||
ConstructCountText.gameObject.name = "construct-count-text";
|
||||
ConstructCountText.text = String.Format("Buildings to construct: {0}".Translate(), 0);
|
||||
ConstructCountText.color = new Color(1f, 1f, 1f, 0.4f);
|
||||
ConstructCountText.alignment = TextAnchor.MiddleLeft;
|
||||
ConstructCountText.fontSize = 14;
|
||||
ConstructCountText.fontSize = 16;
|
||||
rectTrans = ConstructCountText.rectTransform;
|
||||
rectTrans.SetParent(parent);
|
||||
rectTrans.sizeDelta = new Vector2(120, 20);
|
||||
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
||||
rectTrans.pivot = new Vector2(0.5f, 0f);
|
||||
rectTrans.anchoredPosition3D = new Vector3(0f, 110f, 0f);
|
||||
rectTrans.SetParent(ConstructCountPanel.transform);
|
||||
rectTrans.sizeDelta = new Vector2(150f, 20f);
|
||||
rectTrans.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
rectTrans.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
rectTrans.pivot = new Vector2(0.5f, 0.5f);
|
||||
rectTrans.anchoredPosition3D = new Vector3(0f, 0f, 0f);
|
||||
rectTrans.localScale = new Vector3(1f, 1f, 1f);
|
||||
|
||||
UpdateToggleAutoConstructCheckButtonVisiblility();
|
||||
@@ -258,7 +273,7 @@ public static class UIFunctions
|
||||
var localPlanet = GameMain.localPlanet;
|
||||
var active = localPlanet != null && localPlanet.factoryLoaded && localPlanet.factory.prebuildCount > 0;
|
||||
ToggleAutoConstruct.gameObject.SetActive(active);
|
||||
ConstructCountText.gameObject.SetActive(active);
|
||||
ConstructCountPanel.gameObject.SetActive(active);
|
||||
}
|
||||
|
||||
public static void UpdateConstructCountText(int count)
|
||||
|
||||
Reference in New Issue
Block a user