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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:13:29 +08:00

work in progress

This commit is contained in:
2024-09-03 21:32:58 +08:00
parent 30366788bd
commit 21b7dc5a18

View File

@@ -480,18 +480,22 @@ public static class LogisticsPatch
private static class RealtimeLogisticsInfoPanel private static class RealtimeLogisticsInfoPanel
{ {
private static StationTip[] _stationTips = new StationTip[16]; private static StationTip[] _stationTips = new StationTip[16];
private static StationTip[] _stationTipsRecycle = new StationTip[128]; private static readonly StationTip[] StationTipsRecycle = new StationTip[128];
private static int _stationTipsRecycleCount = 0; private static int _stationTipsRecycleCount;
private static GameObject _stationTipRoot; private static GameObject _stationTipRoot;
private static GameObject _tipPrefab; private static GameObject _tipPrefab;
private static readonly Color DemandColor = new(223.7f / 255, 139.6f / 255, 94f / 255); private static readonly Color DemandColor = new(223.7f / 255, 139.6f / 255, 94f / 255);
private static readonly Color SupplyColor = new(60f / 255, 139f / 255, 166f / 255); private static readonly Color SupplyColor = new(90f / 255, 208.5f / 255, 249f / 255);
private static Sprite _leftsprite;
private static Sprite _rightsprite;
private static Sprite _flatsprite;
private static PlanetData _lastPlanet; private static PlanetData _lastPlanet;
private static readonly Sprite[] LogisticsExtraItemSprites =
[
Resources.Load<Sprite>("Icons/ItemRecipe/logistic-drone"),
Resources.Load<Sprite>("Icons/ItemRecipe/logistic-vessel"),
Resources.Load<Sprite>("Icons/ItemRecipe/space-warper")
];
public static void Enable(bool on) public static void Enable(bool on)
{ {
_stationTipRoot?.SetActive(on); _stationTipRoot?.SetActive(on);
@@ -504,104 +508,119 @@ public static class LogisticsPatch
public static void InitGUI() public static void InitGUI()
{ {
_leftsprite = Util.LoadEmbeddedSprite("assets/icon/in.png");
_rightsprite = Util.LoadEmbeddedSprite("assets/icon/out.png");
_flatsprite = Util.LoadEmbeddedSprite("assets/icon/keep.png");
_stationTipRoot = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks"), _stationTipRoot = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks"),
GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs").transform); GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs").transform);
_stationTipRoot.name = "stationTip"; _stationTipRoot.name = "stationTip";
UnityEngine.Object.Destroy(_stationTipRoot.GetComponent<UIVeinDetail>()); UnityEngine.Object.Destroy(_stationTipRoot.GetComponent<UIVeinDetail>());
_tipPrefab = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tip-prefab"), _stationTipRoot.transform); _tipPrefab = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tip-prefab"), _stationTipRoot.transform);
_tipPrefab.name = "tipPrefab"; _tipPrefab.name = "tipPrefab";
_tipPrefab.GetComponent<Image>().sprite = GameObject.Find("UI Root/Overlay Canvas/In Game/Windows/Key Tips/tip-prefab").GetComponent<Image>().sprite; var image = _tipPrefab.GetComponent<Image>();
_tipPrefab.GetComponent<Image>().color = new Color(0, 0, 0, 0.8f); image.sprite = GameObject.Find("UI Root/Overlay Canvas/In Game/Windows/Key Tips/tip-prefab").GetComponent<Image>().sprite;
_tipPrefab.GetComponent<RectTransform>().sizeDelta = new Vector2(150, 160f); image.color = new Color(0, 0, 0, 0.8f);
_tipPrefab.GetComponent<Image>().enabled = true; image.enabled = true;
_tipPrefab.transform.localPosition = new Vector3(200f, 800f, 0); var rectTrans = (RectTransform)_tipPrefab.transform;
_tipPrefab.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f); rectTrans.localPosition = new Vector3(200f, 800f, 0);
rectTrans.sizeDelta = new Vector2(150, 160f);
rectTrans.pivot = new Vector2(0.5f, 0.5f);
UnityEngine.Object.Destroy(_tipPrefab.GetComponent<UIVeinDetailNode>()); UnityEngine.Object.Destroy(_tipPrefab.GetComponent<UIVeinDetailNode>());
var infoText = _tipPrefab.transform.Find("info-text").gameObject; var infoText = _tipPrefab.transform.Find("info-text").gameObject;
for (var index = 0; index < 13; ++index)
for (var index = 0; index < 5; ++index)
{ {
var countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, _tipPrefab.transform); var countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, _tipPrefab.transform);
countText.name = "countText" + index; countText.name = "countText" + index;
float y = (-5 - 35 * index); var y = -5f - 35f * index;
countText.GetComponent<Text>().fontSize = index == 5 ? 15 : 19; var text = countText.GetComponent<Text>();
countText.GetComponent<Text>().text = "99999"; text.fontSize = 20;
countText.GetComponent<Text>().alignment = TextAnchor.MiddleRight; text.text = "99999";
countText.GetComponent<RectTransform>().sizeDelta = new Vector2(95, 30); text.alignment = TextAnchor.MiddleRight;
countText.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1); rectTrans = (RectTransform)countText.transform;
countText.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1); rectTrans.sizeDelta = new Vector2(70f, 30f);
countText.GetComponent<RectTransform>().pivot = new Vector2(0, 1); rectTrans.anchorMax = new Vector2(0f, 1f);
countText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(70, y, 0); rectTrans.anchorMin = new Vector2(0f, 1f);
rectTrans.pivot = new Vector2(0f, 1f);
rectTrans.anchoredPosition3D = new Vector3(30f, y, 0);
UnityEngine.Object.Destroy(countText.GetComponent<Shadow>()); UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
var itemIcon = UnityEngine.Object.Instantiate(_tipPrefab.transform.Find("icon").gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
var iconTrans = _tipPrefab.transform.Find("icon");
var itemIcon = UnityEngine.Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
itemIcon.name = "icon" + index; itemIcon.name = "icon" + index;
countText.GetComponent<RectTransform>().sizeDelta = new Vector2(30, 30); rectTrans = (RectTransform)itemIcon.transform;
itemIcon.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1); rectTrans.sizeDelta = new Vector2(30f, 30f);
itemIcon.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1); rectTrans.anchorMax = new Vector2(0f, 1f);
itemIcon.GetComponent<RectTransform>().pivot = new Vector2(0, 1); rectTrans.anchorMin = new Vector2(0f, 1f);
itemIcon.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(0, y, 0); rectTrans.pivot = new Vector2(0f, 1f);
var stateLocal = UnityEngine.Object.Instantiate(_tipPrefab.transform.Find("icon").gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform); rectTrans.anchoredPosition3D = new Vector3(0, y, 0);
var stateLocal = UnityEngine.Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
stateLocal.name = "iconLocal" + index; stateLocal.name = "iconLocal" + index;
stateLocal.GetComponent<Image>().material = null; stateLocal.GetComponent<Image>().material = null;
stateLocal.GetComponent<RectTransform>().sizeDelta = new Vector2(20, 20); rectTrans = (RectTransform)stateLocal.transform;
stateLocal.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1); rectTrans.sizeDelta = new Vector2(20f, 20f);
stateLocal.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1); rectTrans.anchorMax = new Vector2(0f, 1f);
stateLocal.GetComponent<RectTransform>().pivot = new Vector2(0, 1); rectTrans.anchorMin = new Vector2(0f, 1f);
stateLocal.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, y, 0); rectTrans.pivot = new Vector2(0f, 1f);
var stateRemote = UnityEngine.Object.Instantiate(_tipPrefab.transform.Find("icon").gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform); rectTrans.anchoredPosition3D = new Vector3(100f, y - 5f, 0);
var stateRemote = UnityEngine.Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
stateRemote.name = "iconRemote" + index; stateRemote.name = "iconRemote" + index;
stateRemote.GetComponent<Image>().material = null; stateRemote.GetComponent<Image>().material = null;
stateRemote.GetComponent<RectTransform>().sizeDelta = new Vector2(20, 20); rectTrans = (RectTransform)stateRemote.transform;
stateRemote.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1); rectTrans.sizeDelta = new Vector2(30f, 30f);
stateRemote.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1); rectTrans.anchorMax = new Vector2(0f, 1f);
stateRemote.GetComponent<RectTransform>().pivot = new Vector2(0, 1); rectTrans.anchorMin = new Vector2(0f, 1f);
stateRemote.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, y - 15, 0); rectTrans.pivot = new Vector2(0f, 1f);
rectTrans.anchoredPosition3D = new Vector3(115f, y, 0);
} }
for (var i = 0; i < 3; i++) for (var i = 0; i < 3; i++)
{ {
var iconText = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Top Tips/Entity Briefs/brief-info-top/brief-info/content/icons/icon"), var iconObj = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Top Tips/Entity Briefs/brief-info-top/brief-info/content/icons/icon"),
new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform); new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
UnityEngine.Object.Destroy(iconText.transform.Find("count-text").gameObject); UnityEngine.Object.Destroy(iconObj.transform.Find("count-text").gameObject);
UnityEngine.Object.Destroy(iconText.transform.Find("bg").gameObject); UnityEngine.Object.Destroy(iconObj.transform.Find("bg").gameObject);
UnityEngine.Object.Destroy(iconText.transform.Find("inc").gameObject); UnityEngine.Object.Destroy(iconObj.transform.Find("inc").gameObject);
UnityEngine.Object.Destroy(iconText.GetComponent<UIIconCountInc>()); UnityEngine.Object.Destroy(iconObj.GetComponent<UIIconCountInc>());
iconText.name = "carrierIconText" + i; iconObj.name = "carrierIcon" + i;
iconText.GetComponent<RectTransform>().localScale = new Vector3(0.7f, 0.7f, 1); iconObj.GetComponent<Image>().sprite = LogisticsExtraItemSprites[i];
iconText.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1); rectTrans = (RectTransform)iconObj.transform;
iconText.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1); rectTrans.localScale = new Vector3(0.7f, 0.7f, 1f);
iconText.GetComponent<RectTransform>().pivot = new Vector2(0, 1); rectTrans.anchorMax = new Vector2(0f, 1f);
iconText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(i * 30, -180, 0); rectTrans.anchorMin = new Vector2(0f, 1f);
var countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconText.transform); rectTrans.pivot = new Vector2(0f, 1f);
rectTrans.anchoredPosition3D = new Vector3(17f + i * 40f, -180f, 0);
var countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconObj.transform);
UnityEngine.Object.Destroy(countText.GetComponent<Shadow>()); UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
countText.name = "carrierTotalCountText";
countText.name = "carrierIdleCountText"; var text = countText.GetComponent<Text>();
countText.GetComponent<Text>().fontSize = 22; text.fontSize = 22;
countText.GetComponent<Text>().text = "100"; text.text = "100";
countText.GetComponent<Text>().alignment = TextAnchor.MiddleRight; text.alignment = TextAnchor.MiddleRight;
countText.GetComponent<RectTransform>().sizeDelta = new Vector2(95, 30); text.color = Color.white;
countText.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1); rectTrans = (RectTransform)countText.transform;
countText.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1); rectTrans.sizeDelta = new Vector2(40f, 30f);
countText.GetComponent<RectTransform>().pivot = new Vector2(0, 1); rectTrans.anchorMax = new Vector2(0f, 1f);
countText.GetComponent<RectTransform>().localPosition = new Vector3(-50, -20, 0); rectTrans.anchorMin = new Vector2(0f, 1f);
rectTrans.pivot = new Vector2(0f, 1f);
rectTrans.localPosition = new Vector3(0f, -18f, 0f);
if (i >= 2) continue; if (i >= 2) continue;
countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconText.transform); countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconObj.transform);
UnityEngine.Object.Destroy(countText.GetComponent<Shadow>()); UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
countText.name = "carrierTotalCountText"; countText.name = "carrierIdleCountText";
countText.GetComponent<Text>().fontSize = 22; text = countText.GetComponent<Text>();
countText.GetComponent<Text>().text = "100"; text.fontSize = 22;
countText.GetComponent<Text>().alignment = TextAnchor.MiddleRight; text.text = "100";
countText.GetComponent<RectTransform>().sizeDelta = new Vector2(95, 30); text.alignment = TextAnchor.MiddleRight;
countText.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1); text.color = Color.white;
countText.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1); rectTrans = (RectTransform)countText.transform;
countText.GetComponent<RectTransform>().pivot = new Vector2(0, 1); rectTrans.sizeDelta = new Vector2(40f, 30f);
countText.GetComponent<RectTransform>().localPosition = new Vector3(-50, 10, 0); rectTrans.anchorMax = new Vector2(0f, 1f);
rectTrans.anchorMin = new Vector2(0f, 1f);
rectTrans.pivot = new Vector2(0f, 1f);
rectTrans.localPosition = new Vector3(0f, 8f, 0f);
} }
_tipPrefab.transform.Find("icon").gameObject.SetActive(false); _tipPrefab.transform.Find("icon").gameObject.SetActive(false);
@@ -614,47 +633,78 @@ public static class LogisticsPatch
public RectTransform rectTransform; public RectTransform rectTransform;
private Transform[] _icons; private Transform[] _icons;
private RectTransform[] _iconRectTransforms;
private Transform[] _iconLocals; private Transform[] _iconLocals;
private Transform[] _iconRemotes; private Transform[] _iconRemotes;
private Transform[] _countTexts; private Transform[] _countTexts;
private Transform[] _carrierIconTexts; private Image[] _iconsImage;
private Text[] _carrierIdleCountText; private Image[] _iconLocalsImage;
private Image[] _iconRemotesImage;
private Text[] _countTextsText;
private Transform[] _carrierIcons;
private Text[] _carrierTotalCountText; private Text[] _carrierTotalCountText;
private Text[] _carrierIdleCountText;
private GameObject _infoText; private GameObject _infoText;
private int _layout = -1; private EStationTipLayout _layout = EStationTipLayout.None;
private int _storageNum;
private static readonly Dictionary<int, Sprite> ItemSprites = new();
private static readonly Color[] StateColor = [Color.gray, SupplyColor, DemandColor];
private static readonly Sprite[] StateSprite =
[
Util.LoadEmbeddedSprite("assets/icon/keep.png"),
Util.LoadEmbeddedSprite("assets/icon/out.png"),
Util.LoadEmbeddedSprite("assets/icon/in.png")
];
private enum EStationTipLayout
{
None,
Collector,
VeinCollector,
PlanetaryLogistics,
InterstellarLogistics
}
public void InitStationTip() public void InitStationTip()
{ {
rectTransform = GetComponent<RectTransform>(); rectTransform = (RectTransform)transform;
_icons = new Transform[13]; _icons = new Transform[5];
_iconLocals = new Transform[13]; _iconLocals = new Transform[5];
_iconRemotes = new Transform[13]; _iconRemotes = new Transform[5];
_countTexts = new Transform[13]; _iconsImage = new Image[5];
_carrierIconTexts = new Transform[3]; _iconLocalsImage = new Image[5];
_carrierIdleCountText = new Text[3]; _iconRemotesImage = new Image[5];
_carrierTotalCountText = new Text[2]; _countTexts = new Transform[5];
_countTextsText = new Text[5];
_carrierIcons = new Transform[3];
_carrierTotalCountText = new Text[3];
_carrierIdleCountText = new Text[2];
_iconRectTransforms = new RectTransform[13];
_infoText = transform.Find("info-text").gameObject; _infoText = transform.Find("info-text").gameObject;
for (var i = 0; i < 3; i++) for (var i = 0; i < 3; i++)
{ {
_carrierIconTexts[i] = transform.Find("carrierIconText" + i); _carrierIcons[i] = transform.Find("carrierIcon" + i);
_carrierIdleCountText[i] = _carrierIconTexts[i].Find("carrierIdleCountText").GetComponent<Text>(); _carrierTotalCountText[i] = _carrierIcons[i].Find("carrierTotalCountText").GetComponent<Text>();
if (i >= 2) continue; if (i >= 2) continue;
_carrierTotalCountText[i] = _carrierIconTexts[i].Find("carrierTotalCountText").GetComponent<Text>(); _carrierIdleCountText[i] = _carrierIcons[i].Find("carrierIdleCountText").GetComponent<Text>();
} }
for (var i = 0; i < 13; i++) for (var i = 0; i < 5; i++)
{ {
_countTexts[i] = transform.Find("countText" + i);
_countTextsText[i] = _countTexts[i].GetComponent<Text>();
_icons[i] = transform.Find("icon" + i); _icons[i] = transform.Find("icon" + i);
_iconsImage[i] = _icons[i].GetComponent<Image>();
_iconLocals[i] = transform.Find("iconLocal" + i); _iconLocals[i] = transform.Find("iconLocal" + i);
_iconRemotes[i] = transform.Find("iconRemote" + i); _iconRemotes[i] = transform.Find("iconRemote" + i);
_countTexts[i] = transform.Find("countText" + i); _iconLocalsImage[i] = _iconLocals[i].GetComponent<Image>();
_iconRectTransforms[i] = _icons[i].GetComponent<RectTransform>(); _iconRemotesImage[i] = _iconRemotes[i].GetComponent<Image>();
_countTexts[i].gameObject.SetActive(false);
_icons[i].gameObject.SetActive(false);
_iconLocals[i].gameObject.SetActive(false); _iconLocals[i].gameObject.SetActive(false);
_iconRemotes[i].gameObject.SetActive(false); _iconRemotes[i].gameObject.SetActive(false);
} }
@@ -662,152 +712,174 @@ public static class LogisticsPatch
_infoText.SetActive(false); _infoText.SetActive(false);
} }
public void SetStationName(string stationName, int index) private static Sprite GetItemSprite(int itemId)
{ {
var lastIcon = _icons[index]; if (ItemSprites.TryGetValue(itemId, out var sprite))
var lastCountText = _countTexts[index]; return sprite;
lastIcon.gameObject.SetActive(false); sprite = LDB.items.Select(itemId)?.iconSprite;
for (var i = index; i < 13; ++i) ItemSprites[itemId] = sprite;
{ return sprite;
_iconLocals[i].gameObject.SetActive(false);
_iconRemotes[i].gameObject.SetActive(false);
_icons[i].gameObject.SetActive(false);
_countTexts[i].gameObject.SetActive(false);
}
if (!string.IsNullOrEmpty(stationName))
{
var lastCountTextPosition = lastCountText.GetComponent<RectTransform>().anchoredPosition3D;
lastCountText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(90, lastCountTextPosition.y, 0);
lastCountText.GetComponent<Text>().fontSize = 18;
lastCountText.GetComponent<Text>().text = stationName;
lastCountText.GetComponent<Text>().color = Color.white;
lastCountText.gameObject.SetActive(true);
}
else
{
lastIcon.gameObject.SetActive(false);
lastCountText.gameObject.SetActive(false);
}
} }
public void SetItem(int itemId, int itemCount, int i, ELogisticStorage localLogic, ELogisticStorage remoteLogic, bool isStellar, bool isCollector) public void SetItem(int i, StationStore storage, bool isStellar, bool isCollector)
{ {
var itemId = storage.itemId;
var icon = _icons[i]; var icon = _icons[i];
var iconPos = _iconRectTransforms[i].anchoredPosition3D;
var iconLocal = _iconLocals[i]; var iconLocal = _iconLocals[i];
var iconRemote = _iconRemotes[i]; var iconRemote = _iconRemotes[i];
var iconLocalImage = iconLocal.GetComponent<Image>(); var countUIText = _countTextsText[i];
var iconRemoteImage = iconRemote.GetComponent<Image>(); if (itemId <= 0)
var countText = _countTexts[i];
var countUIText = countText.GetComponent<Text>();
if (itemId > 0)
{
if (!isCollector)
{
switch (localLogic)
{
case ELogisticStorage.Supply:
iconLocalImage.sprite = _rightsprite;
iconLocalImage.color = SupplyColor;
countUIText.color = SupplyColor;
break;
case ELogisticStorage.Demand:
iconLocalImage.sprite = _leftsprite;
iconLocalImage.color = DemandColor;
countUIText.color = DemandColor;
break;
case ELogisticStorage.None:
iconLocalImage.sprite = _flatsprite;
iconLocalImage.color = Color.gray;
countUIText.color = Color.gray;
break;
}
}
if (isStellar || isCollector)
{
switch (remoteLogic)
{
case ELogisticStorage.Supply:
iconRemoteImage.sprite = _rightsprite;
iconRemoteImage.color = SupplyColor;
break;
case ELogisticStorage.Demand:
iconRemoteImage.sprite = _leftsprite;
iconRemoteImage.color = DemandColor;
break;
case ELogisticStorage.None:
iconRemoteImage.sprite = _flatsprite;
iconRemoteImage.color = Color.gray;
break;
}
}
countText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(70, iconPos.y, 0);
if (isCollector)
{
iconLocal.gameObject.SetActive(false);
iconRemote.gameObject.SetActive(true);
iconRemote.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(100, iconPos.y, 0);
iconRemote.GetComponent<RectTransform>().sizeDelta = new Vector2(30, 30);
}
else if (isStellar)
{
iconLocal.gameObject.SetActive(true);
iconRemote.gameObject.SetActive(true);
iconLocal.GetComponent<RectTransform>().sizeDelta = new Vector2(20, 20);
iconRemote.GetComponent<RectTransform>().sizeDelta = new Vector2(20, 20);
iconLocal.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, iconPos.y + 2, 0);
iconRemote.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(105, iconPos.y - 13, 0);
}
else
{
iconLocal.gameObject.SetActive(true);
iconRemote.gameObject.SetActive(false);
iconLocal.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(100, iconPos.y, 0);
iconLocal.GetComponent<RectTransform>().sizeDelta = new Vector2(30, 30);
}
icon.GetComponent<Image>().sprite = LDB.items.Select(itemId)?.iconSprite;
icon.gameObject.SetActive(true);
countUIText.text = itemCount.ToString(CultureInfo.CurrentCulture);
}
else
{ {
icon.gameObject.SetActive(false);
iconLocal.gameObject.SetActive(false); iconLocal.gameObject.SetActive(false);
iconRemote.gameObject.SetActive(false); iconRemote.gameObject.SetActive(false);
icon.gameObject.SetActive(false); countUIText.color = Color.gray;
countUIText.color = Color.white; countUIText.text = "— ";
countUIText.text = "— ";
countUIText.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(70, iconPos.y, 0);
}
countText.gameObject.SetActive(true);
}
public void SetDroneShipWarp(int index, int itemId, int totalCount, int currentCount, int lastLine)
{
if (itemId == 0)
{
_carrierIconTexts[index].gameObject.SetActive(false);
return; return;
} }
if (index < 2) _iconsImage[i].sprite = GetItemSprite(itemId);
icon.gameObject.SetActive(true);
countUIText.text = storage.count.ToString(CultureInfo.CurrentCulture);
if (isCollector) return;
var iconLocalImage = _iconLocalsImage[i];
var localLogic = storage.localLogic;
iconLocalImage.sprite = StateSprite[(int)localLogic];
iconLocalImage.color = StateColor[(int)localLogic];
iconLocal.gameObject.SetActive(true);
if (isStellar)
{ {
_carrierTotalCountText[index].color = Color.white; var iconRemoteImage = _iconRemotesImage[i];
_carrierTotalCountText[index].text = currentCount.ToString(); var remoteLogic = storage.remoteLogic;
iconRemoteImage.sprite = StateSprite[(int)remoteLogic];
iconRemoteImage.color = StateColor[(int)remoteLogic];
iconRemote.gameObject.SetActive(true);
countUIText.color = iconRemoteImage.color;
}
else
{
iconRemote.gameObject.SetActive(false);
countUIText.color = iconLocalImage.color;
}
}
public void UpdateStationInfo(StationComponent stationComponent, PlanetFactory factory)
{
var storageArray = stationComponent.storage;
EStationTipLayout layout;
if (stationComponent.isCollector)
{
layout = EStationTipLayout.Collector;
}
else if (!stationComponent.isStellar)
{
layout = stationComponent.isVeinCollector ? EStationTipLayout.VeinCollector : EStationTipLayout.PlanetaryLogistics;
}
else
{
layout = EStationTipLayout.InterstellarLogistics;
} }
_carrierIconTexts[index].gameObject.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(index * 30, -30 - 30 * lastLine, 0); if (layout != _layout)
_carrierIconTexts[index].GetComponent<Image>().sprite = LDB.items.Select(itemId).iconSprite; {
_carrierIdleCountText[index].color = Color.white; _layout = layout;
_carrierIdleCountText[index].text = totalCount.ToString(); for (var i = 5 - 1; i >= 0; i--)
_carrierIconTexts[index].gameObject.SetActive(true); {
_countTexts[i].gameObject.SetActive(false);
_iconLocals[i].gameObject.SetActive(false);
_iconRemotes[i].gameObject.SetActive(false);
_icons[i].gameObject.SetActive(false);
}
for (var i = 2; i >= 0; i--)
{
_carrierIcons[i].gameObject.SetActive(false);
_carrierTotalCountText[i].text = "";
if (i < 2) _carrierIdleCountText[i].text = "";
}
var tipWindowWidth = 143f;
var tipWindowHeight = 5f;
switch (layout)
{
case EStationTipLayout.Collector:
_storageNum = 2;
tipWindowWidth = 100f;
_carrierIcons[0].gameObject.SetActive(false);
_carrierIcons[1].gameObject.SetActive(false);
_carrierIcons[2].gameObject.SetActive(false);
break;
case EStationTipLayout.VeinCollector:
_storageNum = 1;
tipWindowWidth = 120f;
_carrierIcons[0].gameObject.SetActive(false);
_carrierIcons[1].gameObject.SetActive(false);
_carrierIcons[2].gameObject.SetActive(false);
break;
case EStationTipLayout.PlanetaryLogistics:
_storageNum = Math.Min(storageArray.Length, 4);
tipWindowHeight += 35f;
tipWindowWidth = 120f;
_carrierIcons[0].gameObject.SetActive(true);
_carrierIcons[1].gameObject.SetActive(false);
_carrierIcons[2].gameObject.SetActive(false);
break;
case EStationTipLayout.InterstellarLogistics:
_storageNum = Math.Min(storageArray.Length, 5);
tipWindowHeight += 35f;
_carrierIcons[0].gameObject.SetActive(true);
_carrierIcons[1].gameObject.SetActive(true);
_carrierIcons[2].gameObject.SetActive(true);
break;
}
for (var i = _storageNum - 1; i >= 0; i--)
{
_countTexts[i].gameObject.SetActive(true);
}
rectTransform.sizeDelta = new Vector2(tipWindowWidth, tipWindowHeight + 35f * _storageNum);
for (var i = 0; i < 3; i++)
{
var rectTrans = (RectTransform)_carrierIcons[i].transform;
rectTrans.anchoredPosition3D = new Vector3(rectTrans.anchoredPosition3D.x, -5f - 35f * _storageNum, 0);
}
}
var isStellar = stationComponent.isStellar;
var isCollector = stationComponent.isCollector;
for (var j = _storageNum - 1; j >= 0; j--)
{
var storage = storageArray[j];
SetItem(j, storage, isStellar, isCollector);
}
int currentCount, totalCount;
switch (layout)
{
case EStationTipLayout.PlanetaryLogistics:
totalCount = stationComponent.idleDroneCount + stationComponent.workDroneCount;
currentCount = stationComponent.idleDroneCount;
_carrierIdleCountText[0].text = currentCount.ToString();
_carrierTotalCountText[0].text = totalCount.ToString();
break;
case EStationTipLayout.InterstellarLogistics:
totalCount = stationComponent.idleDroneCount + stationComponent.workDroneCount;
currentCount = stationComponent.idleDroneCount;
_carrierIdleCountText[0].text = currentCount.ToString();
_carrierTotalCountText[0].text = totalCount.ToString();
totalCount = stationComponent.idleShipCount + stationComponent.workShipCount;
currentCount = stationComponent.idleShipCount;
_carrierIdleCountText[1].text = currentCount.ToString();
_carrierTotalCountText[1].text = totalCount.ToString();
currentCount = stationComponent.warperCount;
_carrierTotalCountText[2].text = currentCount.ToString();
break;
}
} }
} }
private static void RecycleStationTips() private static void RecycleStationTips()
{ {
foreach (var stationTip in _stationTips) foreach (var stationTip in _stationTips)
@@ -815,8 +887,9 @@ public static class LogisticsPatch
if (!stationTip) continue; if (!stationTip) continue;
stationTip.gameObject.SetActive(false); stationTip.gameObject.SetActive(false);
if (_stationTipsRecycleCount < 128) if (_stationTipsRecycleCount < 128)
_stationTipsRecycle[_stationTipsRecycleCount++] = stationTip; StationTipsRecycle[_stationTipsRecycleCount++] = stationTip;
} }
Array.Clear(_stationTips, 0, _stationTips.Length); Array.Clear(_stationTips, 0, _stationTips.Length);
} }
@@ -824,10 +897,11 @@ public static class LogisticsPatch
{ {
if (_stationTipsRecycleCount > 0) if (_stationTipsRecycleCount > 0)
{ {
var result = _stationTipsRecycle[--_stationTipsRecycleCount]; var result = StationTipsRecycle[--_stationTipsRecycleCount];
_stationTipsRecycle[_stationTipsRecycleCount] = null; StationTipsRecycle[_stationTipsRecycleCount] = null;
return result; return result;
} }
var tempTip = UnityEngine.Object.Instantiate(_tipPrefab, _stationTipRoot.transform); var tempTip = UnityEngine.Object.Instantiate(_tipPrefab, _stationTipRoot.transform);
var stationTip = tempTip.AddComponent<StationTip>(); var stationTip = tempTip.AddComponent<StationTip>();
stationTip.InitStationTip(); stationTip.InitStationTip();
@@ -881,7 +955,7 @@ public static class LogisticsPatch
Array.Resize(ref _stationTips, newSize); Array.Resize(ref _stationTips, newSize);
} }
for (var i = stationCount - 1; i >= 0; i--) for (var i = stationCount - 1; i > 0; i--)
{ {
var stationComponent = transport.stationPool[i]; var stationComponent = transport.stationPool[i];
var storageArray = stationComponent?.storage; var storageArray = stationComponent?.storage;
@@ -900,6 +974,41 @@ public static class LogisticsPatch
} }
#endif #endif
var position = factory.entityPool[stationComponent.entityId].pos.normalized;
var radius = realRadius;
if (stationComponent.isCollector)
{
radius += 35f;
}
else if (stationComponent.isStellar)
{
radius += 20f;
}
else if (stationComponent.isVeinCollector)
{
radius += 8f;
}
else
{
radius += 15f;
}
position *= radius;
var vec = position - localPosition;
var magnitude = vec.magnitude;
if (magnitude < 1.0
|| Vector3.Dot(forward, vec) < 1.0
|| !UIRoot.ScreenPointIntoRect(GameCamera.main.WorldToScreenPoint(position), (RectTransform)_stationTipRoot.transform, out var rectPoint)
|| rectPoint.x is < -4096f or > 4096f
|| rectPoint.y is < -4096f or > 4096f
|| Phys.RayCastSphere(localPosition, vec / magnitude, magnitude, Vector3.zero, realRadius, out _)
|| storageArray.Select(x => x.itemId).All(x => x == 0))
{
_stationTips[i]?.gameObject.SetActive(false);
continue;
}
var stationTip = _stationTips[i]; var stationTip = _stationTips[i];
if (!stationTip) if (!stationTip)
{ {
@@ -907,124 +1016,22 @@ public static class LogisticsPatch
_stationTips[i] = stationTip; _stationTips[i] = stationTip;
} }
var position = factory.entityPool[stationComponent.entityId].pos.normalized;
if (stationComponent.isCollector)
{
position *= realRadius + 35;
}
else if (stationComponent.isStellar)
{
position *= realRadius + 20;
}
else if (stationComponent.isVeinCollector)
{
position *= realRadius + 8;
}
else
{
position *= realRadius + 15;
}
var vec = position - localPosition;
var magnitude = vec.magnitude;
if (magnitude < 1.0
|| Vector3.Dot(forward, vec) < 1.0
|| !UIRoot.ScreenPointIntoRect(GameCamera.main.WorldToScreenPoint(position), _stationTipRoot.GetComponent<RectTransform>(), out var rectPoint)
|| rectPoint.x is < -4096f or > 4096f
|| rectPoint.y is < -4096f or > 4096f
|| Phys.RayCastSphere(localPosition, vec / magnitude, magnitude, Vector3.zero, realRadius, out _)
|| storageArray.Select(x => x.itemId).All(x => x == 0))
{
stationTip.gameObject.SetActive(false);
continue;
}
int storageNum;
float tipWindowHeight;
if (stationComponent.isCollector)
{
storageNum = 2;
tipWindowHeight = 40 * storageNum;
}
else if (!stationComponent.isStellar)
{
if (stationComponent.isVeinCollector)
{
storageNum = 1;
tipWindowHeight = 40 * storageNum;
}
else
{
storageNum = Math.Min(storageArray.Length, 4);
tipWindowHeight = 40 * storageNum + 20;
}
}
else
{
storageNum = Math.Min(storageArray.Length, 5);
tipWindowHeight = 40 * storageNum + 20;
}
stationTip.gameObject.SetActive(true); stationTip.gameObject.SetActive(true);
var localScaleMultiple = magnitude switch
{
< 50f => 1.5f,
< 250f => 1.75f - magnitude * 0.005f,
_ => 0.5f
};
/*
rectPoint.x = Mathf.Round(rectPoint.x); rectPoint.x = Mathf.Round(rectPoint.x);
rectPoint.y = Mathf.Round(rectPoint.y); rectPoint.y = Mathf.Round(rectPoint.y);
*/
stationTip.rectTransform.anchoredPosition = rectPoint; stationTip.rectTransform.anchoredPosition = rectPoint;
for (var j = storageNum - 1; j >= 0; j--)
{
var storage = storageArray[j];
stationTip.SetItem(storage.itemId, storage.count, j, storage.localLogic, storage.remoteLogic, stationComponent.isStellar, stationComponent.isCollector);
}
var lastLine = storageNum;
var stationComponentName = factory.ReadExtraInfoOnEntity(stationComponent.entityId);
stationTip.SetStationName(stationComponentName, lastLine);
if (!string.IsNullOrEmpty(stationComponentName))
{
tipWindowHeight += 27;
lastLine++;
}
for (var j = 0; j < 3; ++j)
{
if (stationComponent.isCollector || stationComponent.isVeinCollector || (j >= 1 && !stationComponent.isStellar))
{
stationTip.SetDroneShipWarp(j, 0, 0, 0, lastLine);
continue;
}
int itemId;
int totalCount;
var currentCount = 0;
if (j == 0)
{
itemId = 5001;
totalCount = stationComponent.idleDroneCount + stationComponent.workDroneCount;
currentCount = stationComponent.idleDroneCount;
}
else if (j == 1)
{
itemId = 5002;
totalCount = stationComponent.idleShipCount + stationComponent.workShipCount;
currentCount = stationComponent.idleShipCount;
}
else
{
itemId = 1210;
totalCount = stationComponent.warperCount;
}
stationTip.SetDroneShipWarp(j, itemId, totalCount, currentCount, lastLine);
}
float localScaleMultiple;
if (magnitude < 50f)
localScaleMultiple = 1.5f;
else if (magnitude < 250f)
localScaleMultiple = 1.75f - magnitude * 0.005f;
else
localScaleMultiple = 0.5f;
stationTip.transform.localScale = Vector3.one * localScaleMultiple; stationTip.transform.localScale = Vector3.one * localScaleMultiple;
stationTip.rectTransform.sizeDelta = new Vector2(125f, tipWindowHeight);
stationTip.UpdateStationInfo(stationComponent, factory);
} }
} }
} }