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https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 10:13:31 +08:00
work in progress
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@@ -109,7 +109,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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BeltSignalsForBuyOutEnabled.SettingChanged += (_, _) => BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
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TankFastFillInAndTakeOutEnabled.SettingChanged += (_, _) => TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
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TankFastFillInAndTakeOutMultiplier.SettingChanged += (_, _) => UpdateTankFastFillInAndTakeOutMultiplierRealValue();
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CutConveyorBeltEnabled.SettingChanged += (_, _) => CutConveyorBelt.Enable(CutConveyorBeltEnabled.Value);
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TweakBuildingBufferEnabled.SettingChanged += (_, _) => TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
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AssemblerBufferTimeMultiplier.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshAssemblerBufferMultipliers();
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AssemblerBufferMininumMultiplier.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshAssemblerBufferMultipliers();
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@@ -135,7 +134,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
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BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
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TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
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CutConveyorBelt.Enable(CutConveyorBeltEnabled.Value);
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TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
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Enable(true);
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@@ -147,7 +145,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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Enable(false);
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TweakBuildingBuffer.Enable(false);
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CutConveyorBelt.Enable(false);
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TankFastFillInAndTakeOut.Enable(false);
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BeltSignalsForBuyOut.Enable(false);
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DragBuildPowerPoles.Enable(false);
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@@ -171,10 +168,20 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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_tankFastFillInAndTakeOutMultiplierRealValue = Mathf.Max(1, TankFastFillInAndTakeOutMultiplier.Value) * 2;
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}
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public static void OnUpdate()
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public static void OnInputUpdate()
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{
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if (_doNotRenderEntitiesKey.keyValue)
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DoNotRenderEntitiesEnabled.Value = !DoNotRenderEntitiesEnabled.Value;
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if (CutConveyorBeltEnabled.Value && _cutConveyorBeltKey.keyValue)
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{
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var raycast = GameMain.mainPlayer.controller?.cmd.raycast;
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int beltId;
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if (raycast != null && raycast.castEntity.id > 0 && (beltId = raycast.castEntity.beltId) > 0)
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{
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var cargoTraffic = raycast.planet.factory.cargoTraffic;
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Functions.FactoryFunctions.CutConveyorBelt(cargoTraffic, beltId);
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}
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}
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if (DismantleBlueprintSelectionEnabled.Value && _dismantleBlueprintSelectionKey.keyValue)
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Functions.FactoryFunctions.DismantleBlueprintSelectedBuildings();
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}
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@@ -1992,23 +1999,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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}
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private class CutConveyorBelt : PatchImpl<CutConveyorBelt>
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.GameTick))]
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private static void PlayerController_GameTick_Postfix(PlayerController __instance)
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{
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if (!_cutConveyorBeltKey.keyValue) return;
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var raycast = __instance.cmd.raycast;
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if (raycast == null) return;
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if (raycast.castEntity.id <= 0) return;
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int beltId;
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if ((beltId = raycast.castEntity.beltId) <= 0) return;
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var cargoTraffic = raycast.planet.factory.cargoTraffic;
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Functions.FactoryFunctions.CutConveyorBelt(cargoTraffic, beltId);
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}
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}
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private class TweakBuildingBuffer : PatchImpl<TweakBuildingBuffer>
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{
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public static void RefreshAssemblerBufferMultipliers()
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@@ -126,7 +126,7 @@ public class GamePatch : PatchImpl<GamePatch>
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ConvertSavesFromPeace.Enable(false);
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}
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public static void OnUpdate()
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public static void OnInputUpdate()
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{
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if (!_enableGameUpsFactor) return;
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if (_speedDownKey.keyValue)
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@@ -89,7 +89,11 @@ public static class LogisticsPatch
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{
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RealtimeLogisticsInfoPanel.StationInfoPanelsUpdate();
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}
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if (LogisticsCapacityTweaksEnabled.Value && VFInput.onGUI && !VFInput.inputing)
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}
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public static void OnInputUpdate()
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{
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if (VFInput.onGUI && LogisticsCapacityTweaksEnabled.Value)
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{
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LogisticsCapacityTweaks.UpdateInput();
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}
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@@ -68,9 +68,9 @@ public static class PlayerPatch
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AutoNavigation.Enable(AutoNavigationEnabled.Value);
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}
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public static void OnUpdate()
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public static void OnInputUpdate()
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{
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ShortcutKeysForStarsName.OnUpdate();
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ShortcutKeysForStarsName.OnInputUpdate();
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if (_autoDriveKey.keyValue)
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{
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AutoNavigation.ToggleAutoCruise();
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@@ -166,7 +166,7 @@ public static class PlayerPatch
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_forceShowAllStarsNameExternal = value;
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}
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public static void OnUpdate()
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public static void OnInputUpdate()
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{
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if (!UIRoot.instance.uiGame.starmap.active) return;
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if (_toggleAllStarsNameKey.keyValue)
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