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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 22:53:33 +08:00

work in progress

This commit is contained in:
2025-04-23 02:49:59 +08:00
parent 996a57130c
commit 1ae4aa3ecb
6 changed files with 67 additions and 55 deletions

View File

@@ -6,6 +6,7 @@ using CommonAPI.Systems;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
public static class UIFunctions
{
@@ -15,6 +16,7 @@ public static class UIFunctions
private static MyConfigWindow _configWin;
private static GameObject _buttonOnPlanetGlobe;
private static int _cornerComboBoxIndex;
private static string[] _starOrderNames;
public static void Init()
{
@@ -27,9 +29,25 @@ public static class UIFunctions
});
I18N.Add("KEYOpenUXAssistConfigWindow", "[UXA] Open UXAssist Config Window", "[UXA] 打开UX助手设置面板");
I18N.OnInitialized += RecreateConfigWindow;
GameLogic.OnGameBegin += () =>
{
var galaxy = GameMain.data.galaxy;
_starOrderNames = new string[galaxy.starCount];
StarData[] stars = [..galaxy.stars.Where(star => star != null)];
Array.Sort(stars, (a, b) =>
{
int res = a.position.sqrMagnitude.CompareTo(b.position.sqrMagnitude);
if (res != 0) return res;
return a.index.CompareTo(b.index);
});
};
GameLogic.OnGameEnd += () =>
{
_starOrderNames = null;
};
}
public static void OnUpdate()
public static void OnInputUpdate()
{
if (_toggleKey.keyValue)
{
@@ -162,18 +180,11 @@ public static class UIFunctions
public static void UpdateStarmapStarNames()
{
var galaxy = GameMain.data.galaxy;
string[] starOrderNames = null;
if (_cornerComboBoxIndex > 0)
{
starOrderNames = new string[galaxy.starCount];
StarData[] stars = new StarData[galaxy.starCount];
for (int i = 0; i < galaxy.starCount; i++)
{
stars[i] = galaxy.stars[i];
}
Array.Sort(stars, (a, b) => a.position.sqrMagnitude.CompareTo(b.position.sqrMagnitude));
int[] spectrCount = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
var galaxy = GameMain.data.galaxy;
StarData[] stars = new StarData[galaxy.starCount];
for (int i = 0; i < galaxy.starCount; i++)
{
var star = stars[i];
@@ -184,39 +195,39 @@ public static class UIFunctions
switch (star.spectr)
{
case ESpectrType.M:
starOrderNames[index] = String.Format("M{0}", ++spectrCount[0]);
_starOrderNames[index] = String.Format("M{0}", ++spectrCount[0]);
break;
case ESpectrType.K:
starOrderNames[index] = String.Format("K{0}", ++spectrCount[1]);
_starOrderNames[index] = String.Format("K{0}", ++spectrCount[1]);
break;
case ESpectrType.G:
starOrderNames[index] = String.Format("G{0}", ++spectrCount[2]);
_starOrderNames[index] = String.Format("G{0}", ++spectrCount[2]);
break;
case ESpectrType.F:
starOrderNames[index] = String.Format("F{0}", ++spectrCount[3]);
_starOrderNames[index] = String.Format("F{0}", ++spectrCount[3]);
break;
case ESpectrType.A:
starOrderNames[index] = String.Format("A{0}", ++spectrCount[4]);
_starOrderNames[index] = String.Format("A{0}", ++spectrCount[4]);
break;
case ESpectrType.B:
starOrderNames[index] = String.Format("B{0}", ++spectrCount[5]);
_starOrderNames[index] = String.Format("B{0}", ++spectrCount[5]);
break;
case ESpectrType.O:
starOrderNames[index] = String.Format("O{0}", ++spectrCount[6]);
_starOrderNames[index] = String.Format("O{0}", ++spectrCount[6]);
break;
}
break;
case EStarType.GiantStar:
starOrderNames[index] = String.Format("GS{0}", ++spectrCount[7]);
_starOrderNames[index] = String.Format("GS{0}", ++spectrCount[7]);
break;
case EStarType.WhiteDwarf:
starOrderNames[index] = String.Format("WD{0}", ++spectrCount[8]);
_starOrderNames[index] = String.Format("WD{0}", ++spectrCount[8]);
break;
case EStarType.NeutronStar:
starOrderNames[index] = String.Format("NS{0}", ++spectrCount[9]);
_starOrderNames[index] = String.Format("NS{0}", ++spectrCount[9]);
break;
case EStarType.BlackHole:
starOrderNames[index] = String.Format("BH{0}", ++spectrCount[10]);
_starOrderNames[index] = String.Format("BH{0}", ++spectrCount[10]);
break;
}
}
@@ -228,21 +239,21 @@ public static class UIFunctions
switch (_cornerComboBoxIndex)
{
case 1:
starUI.nameText.text = String.Format("{0}-{1:0.00LY}", starOrderNames[star.index], GetStarDist(star));
starUI.nameText.text = String.Format("{0}-{1:0.00}", _starOrderNames[star.index], GetStarDist(star));
break;
case 2:
{
var (nongas, total) = GetStarPlanetCount(star);
starUI.nameText.text = String.Format("{0}-{1}-{2}", starOrderNames[star.index], nongas, total);
starUI.nameText.text = String.Format("{0}-{1}-{2}", _starOrderNames[star.index], nongas, total);
break;
}
case 3:
starUI.nameText.text = String.Format("{0}-{1}", starOrderNames[star.index], GetStarSpecialOres(star));
starUI.nameText.text = String.Format("{0}-{1}", _starOrderNames[star.index], GetStarSpecialOres(star));
break;
case 4:
{
var (nongas, total) = GetStarPlanetCount(star);
starUI.nameText.text = String.Format("{0}-{1:0.00LY}-{2}-{3}-{4}", starOrderNames[star.index], GetStarDist(star), GetStarSpecialOres(star), nongas, total);
starUI.nameText.text = String.Format("{0}-{1:0.00}-{2}-{3}-{4}", _starOrderNames[star.index], GetStarDist(star), GetStarSpecialOres(star), nongas, total);
break;
}
default:

View File

@@ -109,7 +109,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
BeltSignalsForBuyOutEnabled.SettingChanged += (_, _) => BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
TankFastFillInAndTakeOutEnabled.SettingChanged += (_, _) => TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
TankFastFillInAndTakeOutMultiplier.SettingChanged += (_, _) => UpdateTankFastFillInAndTakeOutMultiplierRealValue();
CutConveyorBeltEnabled.SettingChanged += (_, _) => CutConveyorBelt.Enable(CutConveyorBeltEnabled.Value);
TweakBuildingBufferEnabled.SettingChanged += (_, _) => TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
AssemblerBufferTimeMultiplier.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshAssemblerBufferMultipliers();
AssemblerBufferMininumMultiplier.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshAssemblerBufferMultipliers();
@@ -135,7 +134,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
CutConveyorBelt.Enable(CutConveyorBeltEnabled.Value);
TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
Enable(true);
@@ -147,7 +145,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
Enable(false);
TweakBuildingBuffer.Enable(false);
CutConveyorBelt.Enable(false);
TankFastFillInAndTakeOut.Enable(false);
BeltSignalsForBuyOut.Enable(false);
DragBuildPowerPoles.Enable(false);
@@ -171,10 +168,20 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
_tankFastFillInAndTakeOutMultiplierRealValue = Mathf.Max(1, TankFastFillInAndTakeOutMultiplier.Value) * 2;
}
public static void OnUpdate()
public static void OnInputUpdate()
{
if (_doNotRenderEntitiesKey.keyValue)
DoNotRenderEntitiesEnabled.Value = !DoNotRenderEntitiesEnabled.Value;
if (CutConveyorBeltEnabled.Value && _cutConveyorBeltKey.keyValue)
{
var raycast = GameMain.mainPlayer.controller?.cmd.raycast;
int beltId;
if (raycast != null && raycast.castEntity.id > 0 && (beltId = raycast.castEntity.beltId) > 0)
{
var cargoTraffic = raycast.planet.factory.cargoTraffic;
Functions.FactoryFunctions.CutConveyorBelt(cargoTraffic, beltId);
}
}
if (DismantleBlueprintSelectionEnabled.Value && _dismantleBlueprintSelectionKey.keyValue)
Functions.FactoryFunctions.DismantleBlueprintSelectedBuildings();
}
@@ -1992,23 +1999,6 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
}
}
private class CutConveyorBelt : PatchImpl<CutConveyorBelt>
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.GameTick))]
private static void PlayerController_GameTick_Postfix(PlayerController __instance)
{
if (!_cutConveyorBeltKey.keyValue) return;
var raycast = __instance.cmd.raycast;
if (raycast == null) return;
if (raycast.castEntity.id <= 0) return;
int beltId;
if ((beltId = raycast.castEntity.beltId) <= 0) return;
var cargoTraffic = raycast.planet.factory.cargoTraffic;
Functions.FactoryFunctions.CutConveyorBelt(cargoTraffic, beltId);
}
}
private class TweakBuildingBuffer : PatchImpl<TweakBuildingBuffer>
{
public static void RefreshAssemblerBufferMultipliers()

View File

@@ -126,7 +126,7 @@ public class GamePatch : PatchImpl<GamePatch>
ConvertSavesFromPeace.Enable(false);
}
public static void OnUpdate()
public static void OnInputUpdate()
{
if (!_enableGameUpsFactor) return;
if (_speedDownKey.keyValue)

View File

@@ -89,7 +89,11 @@ public static class LogisticsPatch
{
RealtimeLogisticsInfoPanel.StationInfoPanelsUpdate();
}
if (LogisticsCapacityTweaksEnabled.Value && VFInput.onGUI && !VFInput.inputing)
}
public static void OnInputUpdate()
{
if (VFInput.onGUI && LogisticsCapacityTweaksEnabled.Value)
{
LogisticsCapacityTweaks.UpdateInput();
}

View File

@@ -68,9 +68,9 @@ public static class PlayerPatch
AutoNavigation.Enable(AutoNavigationEnabled.Value);
}
public static void OnUpdate()
public static void OnInputUpdate()
{
ShortcutKeysForStarsName.OnUpdate();
ShortcutKeysForStarsName.OnInputUpdate();
if (_autoDriveKey.keyValue)
{
AutoNavigation.ToggleAutoCruise();
@@ -166,7 +166,7 @@ public static class PlayerPatch
_forceShowAllStarsNameExternal = value;
}
public static void OnUpdate()
public static void OnInputUpdate()
{
if (!UIRoot.instance.uiGame.starmap.active) return;
if (_toggleAllStarsNameKey.keyValue)

View File

@@ -233,11 +233,18 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private void Update()
{
if (DSPGame.IsMenuDemo)
{
if (VFInput.inputing) return;
UIFunctions.OnInputUpdate();
return;
}
LogisticsPatch.OnUpdate();
if (VFInput.inputing) return;
UIFunctions.OnUpdate();
GamePatch.OnUpdate();
FactoryPatch.OnUpdate();
PlayerPatch.OnUpdate();
LogisticsPatch.OnInputUpdate();
UIFunctions.OnInputUpdate();
GamePatch.OnInputUpdate();
FactoryPatch.OnInputUpdate();
PlayerPatch.OnInputUpdate();
}
}