diff --git a/CheatEnabler/CHANGELOG.md b/CheatEnabler/CHANGELOG.md index 2757b2f..7e8eb82 100644 --- a/CheatEnabler/CHANGELOG.md +++ b/CheatEnabler/CHANGELOG.md @@ -8,6 +8,10 @@ + New feature: `Enable warp without space warpers` + New feature: `Wind Turbines do global power coverage` + Fix an issue that `Complete Dyson Sphere Shells instantly` does not generate production records for solar sails. + +
+Older versions + * 2.3.24 + `Complete Dyson Sphere Shells instantly`: Fix a bug that may cause negative power in some cases * 2.3.23 @@ -133,6 +137,8 @@ * 1.0.0 + Initial release +
+ ## 更新日志 * 2.3.26 @@ -143,7 +149,11 @@ + 新功能:`无需空间翘曲器即可曲速飞行` + 新功能:`风力涡轮机供电覆盖全球` + 修复了`立即完成戴森壳建造`未生成太阳帆生产记录的问题 -* 2.3.24 + +
+更早的版本 + +2.3.24 + `立即完成戴森壳建造`:修复了在某些情况下可能导致发电为负的问题 * 2.3.23 + 新功能:`立即完成戴森壳建造` @@ -267,3 +277,5 @@ + 添加了很多功能 * 1.0.0 + 初始版本 + +
diff --git a/UXAssist/CHANGELOG.md b/UXAssist/CHANGELOG.md index 0943496..ef93076 100644 --- a/UXAssist/CHANGELOG.md +++ b/UXAssist/CHANGELOG.md @@ -1,5 +1,11 @@ ## Changlog +* 1.2.3 + + `Real-time logistic stations info panel`: Fix bar length not match with item amount when item amount is more than capacity. + + `Sunlight at night`: Fix not working. +* 1.2.2 + + `Real-time logistic stations info panel`: Fix text color mismatch sometimes + + `Logical Frame Rate`: Set default shortcut key to `Ctrl`+`-/+` to avoid conflict with other shortcut keys * 1.2.1 + `Off-grid building and stepped rotation`: - Fix off-grid building's default shortcut key for belts @@ -17,6 +23,10 @@ + `Real-time logistic stations info panel`: Fix a crash issue. + `Dyson Sphere "Auto Fast Build"`: Fix possible wrong production records. + Codes refactored, for better maintainability. + +
+Older versions + * 1.1.6 + New feature: `Scale up mouse cursor` - Note: This will enable software cursor mode, which may cause mouse movement lag on heavy load. @@ -31,7 +41,7 @@ + New feature: `Dyson Sphere "Auto Fast Build" speed multiplier` - Note: this only applies to `Dyson Sphere "Auto Fast Build"` in sandbox mode + New feature: `Mod manager profile based save folder` - - Save files are stored in `Save\` folder. + - Save files are stored in `Save\<ProfileName>` folder. - Will use original save location if matching default profile name. + `Quick build and dismantle stacking labs`: works for storages and tanks now + `Enable game window resize`: Keep window resizable on applying game options. @@ -176,8 +186,16 @@ + Initial release + Functions moved from [MechaDronesTweaks](https://dsp.thunderstore.io/package/soarqin/MechaDronesTweaks/) and [CheatEnabler](https://dsp.thunderstore.io/package/soarqin/CheatEnabler/) +
+ ## 更新日志 +* 1.2.3 + + `物流运输站实时信息面板`:修复了物品数量超过容量限制时条长度不匹配的问题 + + `夜间日光灯`:修复了不起作用的问题 +* 1.2.2 + + `物流运输站实时信息面板`:修复了文本颜色不匹配的问题 + + `逻辑帧倍率`:将默认快捷键设置为`Ctrl`+`-/+`,以避免与其他快捷键冲突 * 1.2.1 + `脱离网格建造和小角度旋转`: - 修复了传送带脱离网格建造的默认快捷键 @@ -195,6 +213,10 @@ + `物流运输站实时信息面板`:修复了一个崩溃问题 + `戴森球自动快速建造`:修复了可能出现的错误生产记录 + 代码重构,以获得更好的可维护性 + +
+更早的版本 + * 1.1.6 + 新功能:`放大鼠标指针` - 注意:这将启用软件指针模式,可能会在CPU负载较重时导致鼠标移动延迟 @@ -209,7 +231,7 @@ + 新功能:`戴森球自动快速建造速度倍率` - 注意:这仅适用于沙盒模式下的`戴森球自动快速建造`功能 + 新功能:`基于mod管理器配置档案名的存档文件夹` - - 存档文件会存储在`Save\`文件夹中 + - 存档文件会存储在`Save\<ProfileName>`文件夹中 - 如果匹配默认配置档案名则使用原始存档位置 + `快速建造和拆除堆叠研究站`:现在也支持储物仓和储液罐 + `允许调整游戏窗口大小`:在应用游戏选项时保持窗口可调整大小 @@ -353,3 +375,5 @@ * 1.0.0 + 初始版本 + 从[MechaDronesTweaks](https://dsp.thunderstore.io/package/soarqin/MechaDronesTweaks/)和[CheatEnabler](https://dsp.thunderstore.io/package/soarqin/CheatEnabler/)移动了部分功能过来 + +
diff --git a/UXAssist/ModsCompat/BulletTimeWrapper.cs b/UXAssist/ModsCompat/BulletTimeWrapper.cs index e55bf37..1e7378c 100644 --- a/UXAssist/ModsCompat/BulletTimeWrapper.cs +++ b/UXAssist/ModsCompat/BulletTimeWrapper.cs @@ -1,6 +1,5 @@ using System.Collections.Generic; using System.Reflection.Emit; -using BepInEx.Configuration; using HarmonyLib; using UXAssist.Common; diff --git a/UXAssist/Patches/FactoryPatch.cs b/UXAssist/Patches/FactoryPatch.cs index 7ef1bb9..f0c9f81 100644 --- a/UXAssist/Patches/FactoryPatch.cs +++ b/UXAssist/Patches/FactoryPatch.cs @@ -12,7 +12,7 @@ using UXAssist.Common; namespace UXAssist.Patches; -public class FactoryPatch: PatchImpl +public class FactoryPatch : PatchImpl { public static ConfigEntry UnlimitInteractiveEnabled; public static ConfigEntry RemoveSomeConditionEnabled; @@ -173,113 +173,73 @@ public class FactoryPatch: PatchImpl return matcher.InstructionEnumeration(); } - public class NightLight: PatchImpl + public class NightLight : PatchImpl { private const float NightLightAngleX = -8; private const float NightLightAngleY = -2; - public static bool Enabled; private static bool _nightlightInitialized; private static bool _mechaOnEarth; private static AnimationState _sail; private static Light _sunlight; - protected override void OnEnable() - { - Enabled = _mechaOnEarth; - } - protected override void OnDisable() { - Enabled = false; - if (_sunlight == null) return; + if (!_sunlight) return; _sunlight.transform.localEulerAngles = new Vector3(0f, 180f); } - public static void LateUpdate() + [HarmonyPostfix] + [HarmonyPatch(typeof(GameMain), nameof(GameMain.LateUpdate))] + public static void GameMain_LateUpdate_Postfix(GameMain __instance) { - if (!Enabled) return; - - switch (_nightlightInitialized) + if (!_nightlightInitialized) { - case false: - Ready(); - break; - case true: - Go(); - break; - } - } - - private static void Ready() - { - if (!GameMain.isRunning || !GameMain.mainPlayer.controller.model.gameObject.activeInHierarchy) return; - if (_sail == null) - { - _sail = GameMain.mainPlayer.animator.sails[GameMain.mainPlayer.animator.sailAnimIndex]; + if (__instance.isMenuDemo || !__instance._running || !GameMain.mainPlayer.controller.model.gameObject.activeInHierarchy) return; + if (_sail == null) _sail = GameMain.mainPlayer.animator.sails[GameMain.mainPlayer.animator.sailAnimIndex]; + _nightlightInitialized = true; } - _nightlightInitialized = true; - } - - private static void Go() - { - if (!GameMain.isRunning) + if (_mechaOnEarth) { - End(); - return; - } + if (__instance.isMenuDemo || !GameMain.isRunning) + { + _mechaOnEarth = false; + if (_sunlight != null) + { + _sunlight.transform.localEulerAngles = new Vector3(0f, 180f); + _sunlight = null; + } - if (_sail && _sail.enabled) - { + _sail = null; + _nightlightInitialized = false; + return; + } + + if (!_sail || !_sail.enabled) return; _mechaOnEarth = false; - Enabled = false; if (!_sunlight || !_sunlight.transform) return; _sunlight.transform.localEulerAngles = new Vector3(0f, 180f); _sunlight = null; return; } - if (!_mechaOnEarth) + if (!_sunlight) { - if (!_sunlight) - { - var simu = GameMain.universeSimulator; - if (simu) - _sunlight = simu.LocalStarSimulator()?.sunLight; - if (!_sunlight) return; - } - - _mechaOnEarth = true; - Enabled = NightLightEnabled.Value; + var simu = GameMain.universeSimulator; + if (simu) _sunlight = simu.LocalStarSimulator()?.sunLight; + if (!_sunlight) return; } - if (Enabled && _sunlight) - { - _sunlight.transform.rotation = - Quaternion.LookRotation(-GameMain.mainPlayer.transform.up + GameMain.mainPlayer.transform.forward * NightLightAngleX / 10f + - GameMain.mainPlayer.transform.right * NightLightAngleY / 10f); - } - } - - private static void End() - { - _mechaOnEarth = false; - Enabled = false; - if (_sunlight != null) - { - _sunlight.transform.localEulerAngles = new Vector3(0f, 180f); - _sunlight = null; - } - - _sail = null; - _nightlightInitialized = false; + _mechaOnEarth = true; + if (_sunlight) + _sunlight.transform.rotation = Quaternion.LookRotation(-GameMain.mainPlayer.transform.up + GameMain.mainPlayer.transform.forward * NightLightAngleX / 10f + + GameMain.mainPlayer.transform.right * NightLightAngleY / 10f); } [HarmonyTranspiler] [HarmonyPatch(typeof(StarSimulator), "LateUpdate")] private static IEnumerable StarSimulator_LateUpdate_Transpiler(IEnumerable instructions, ILGenerator generator) { - // var vec = NightlightEnabled ? GameMain.mainPlayer.transform.up : __instance.transform.forward; var matcher = new CodeMatcher(instructions, generator); var label1 = generator.DefineLabel(); var label2 = generator.DefineLabel(); @@ -287,7 +247,7 @@ public class FactoryPatch: PatchImpl new CodeMatch(OpCodes.Ldarg_0), new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))) ).InsertAndAdvance( - new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(Enabled))), + new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(_mechaOnEarth))), new CodeInstruction(OpCodes.Brfalse_S, label1), new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))), @@ -313,7 +273,7 @@ public class FactoryPatch: PatchImpl matcher.MatchForward(false, new CodeMatch(OpCodes.Stloc_1) ).Advance(1).InsertAndAdvance( - new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(Enabled))), + new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(_mechaOnEarth))), new CodeInstruction(OpCodes.Brfalse_S, label1), new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))), @@ -329,7 +289,7 @@ public class FactoryPatch: PatchImpl } } - private class UnlimitInteractive: PatchImpl + private class UnlimitInteractive : PatchImpl { [HarmonyTranspiler] [HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GetObjectSelectDistance))] @@ -340,7 +300,7 @@ public class FactoryPatch: PatchImpl } } - private class RemoveSomeConditionBuild: PatchImpl + private class RemoveSomeConditionBuild : PatchImpl { [HarmonyTranspiler, HarmonyPriority(Priority.First)] [HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))] @@ -415,7 +375,9 @@ public class FactoryPatch: PatchImpl */ matcher.Start().MatchForward(false, new CodeMatch(instr => instr.opcode == OpCodes.Ldloc_S || instr.opcode == OpCodes.Ldloc), - new CodeMatch(instr => (instr.opcode == OpCodes.Ldc_I4_S || instr.opcode == OpCodes.Ldc_I4) && Convert.ToInt64(instr.operand) is >= (int)EBuildCondition.TooSteep and <= (int)EBuildCondition.InputConflict), + new CodeMatch(instr => + (instr.opcode == OpCodes.Ldc_I4_S || instr.opcode == OpCodes.Ldc_I4) && + Convert.ToInt64(instr.operand) is >= (int)EBuildCondition.TooSteep and <= (int)EBuildCondition.InputConflict), new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.condition))) ); if (matcher.IsValid) @@ -437,14 +399,14 @@ public class FactoryPatch: PatchImpl } } - private class RemoveBuildRangeLimit: PatchImpl + private class RemoveBuildRangeLimit : PatchImpl { protected override void OnEnable() { var controller = GameMain.mainPlayer?.controller; if (controller == null) return; controller.actionBuild?.clickTool?._OnInit(); - } + } [HarmonyTranspiler] [HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click._OnInit))] @@ -488,7 +450,7 @@ public class FactoryPatch: PatchImpl } } - private class LargerAreaForUpgradeAndDismantle: PatchImpl + private class LargerAreaForUpgradeAndDismantle : PatchImpl { [HarmonyTranspiler] [HarmonyPatch(typeof(BuildTool_Dismantle), nameof(BuildTool_Dismantle.DeterminePreviews))] @@ -504,7 +466,7 @@ public class FactoryPatch: PatchImpl } } - private class LargerAreaForTerraform: PatchImpl + private class LargerAreaForTerraform : PatchImpl { [HarmonyTranspiler, HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))] private static IEnumerable BuildTool_Reform_ReformAction_Transpiler(IEnumerable instructions, ILGenerator generator) @@ -524,7 +486,7 @@ public class FactoryPatch: PatchImpl } } - public class OffGridBuilding: PatchImpl + public class OffGridBuilding : PatchImpl { // private const float SteppedRotationDegrees = 15f; @@ -685,7 +647,7 @@ public class FactoryPatch: PatchImpl return matcher.InstructionEnumeration(); } - + private static bool CheckOffgridForPathsKeyPressed() { ref var bind = ref _offgridfForPathsKey.defaultBind; @@ -794,8 +756,8 @@ public class FactoryPatch: PatchImpl } */ } - - public class TreatStackingAsSingle: PatchImpl + + public class TreatStackingAsSingle : PatchImpl { [HarmonyTranspiler] [HarmonyPatch(typeof(MonitorComponent), nameof(MonitorComponent.InternalUpdate))] @@ -816,7 +778,7 @@ public class FactoryPatch: PatchImpl } } - private class QuickBuildAndDismantleLab: PatchImpl + private class QuickBuildAndDismantleLab : PatchImpl { private static bool DetermineMoreLabsForDismantle(BuildTool dismantle, int id) { @@ -864,6 +826,7 @@ public class FactoryPatch: PatchImpl factory.ReadObjectConn(nextId, 13, out _, out nextId2, out _); if (nextId2 <= 0) break; } + nextId = nextId2; var itemProto = dismantle.GetItemProto(nextId); var desc = itemProto.prefabDesc; @@ -962,7 +925,7 @@ public class FactoryPatch: PatchImpl } } - public class ProtectVeinsFromExhaustion: PatchImpl + public class ProtectVeinsFromExhaustion : PatchImpl { public static int KeepVeinAmount = 100; public static float KeepOilSpeed = 1f; @@ -1242,7 +1205,7 @@ public class FactoryPatch: PatchImpl } } - private class DoNotRenderEntities: PatchImpl + private class DoNotRenderEntities : PatchImpl { [HarmonyPrefix] [HarmonyPatch(typeof(ObjectRenderer), nameof(ObjectRenderer.Render))] @@ -1300,7 +1263,7 @@ public class FactoryPatch: PatchImpl } } - private class DragBuildPowerPoles: PatchImpl + private class DragBuildPowerPoles : PatchImpl { private static readonly List OldDragBuild = []; private static readonly List OldDragBuildDist = []; @@ -1312,7 +1275,7 @@ public class FactoryPatch: PatchImpl GameLogic.OnGameEnd += GameMain_End_Postfix; FixProto(); } - + protected override void OnDisable() { UnfixProto(); @@ -1466,7 +1429,7 @@ public class FactoryPatch: PatchImpl } } - private class BeltSignalsForBuyOut: PatchImpl + private class BeltSignalsForBuyOut : PatchImpl { private static bool _initialized; private static bool _loaded; @@ -1631,7 +1594,7 @@ public class FactoryPatch: PatchImpl _signalBelts[index] = obj; return obj; } - + private static Dictionary GetSignalBelts(int index) { return index >= 0 && index < _signalBelts.Length ? _signalBelts[index] : null; @@ -1654,7 +1617,7 @@ public class FactoryPatch: PatchImpl SignalBeltFactoryIndices.Remove(factory); } - private class Persist: PatchImpl + private class Persist : PatchImpl { protected override void OnEnable() { @@ -1767,6 +1730,7 @@ public class FactoryPatch: PatchImpl mainPlayer.mecha.AddProductionStat(itemId, count, mainPlayer.nearestFactory); } } + if (consume > 0 && cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, itemId, consume, 0)) DarkFogItemsInVoid[itemIdx] -= consume; } diff --git a/UXAssist/Patches/GamePatch.cs b/UXAssist/Patches/GamePatch.cs index 8391085..d26421b 100644 --- a/UXAssist/Patches/GamePatch.cs +++ b/UXAssist/Patches/GamePatch.cs @@ -57,7 +57,7 @@ public class GamePatch: PatchImpl { _speedDownKey = KeyBindings.RegisterKeyBinding(new BuiltinKey { - key = new CombineKey((int)KeyCode.KeypadMinus, 0, ECombineKeyAction.OnceClick, false), + key = new CombineKey((int)KeyCode.Minus, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false), conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND, name = "UPSSpeedDown", canOverride = true @@ -66,7 +66,7 @@ public class GamePatch: PatchImpl I18N.Add("KEYUPSSpeedDown", "Decrease logical frame rate", "降低逻辑帧率"); _speedUpKey = KeyBindings.RegisterKeyBinding(new BuiltinKey { - key = new CombineKey((int)KeyCode.KeypadPlus, 0, ECombineKeyAction.OnceClick, false), + key = new CombineKey((int)KeyCode.Equals, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false), conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.UI | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND, name = "UPSSpeedUp", canOverride = true diff --git a/UXAssist/Patches/LogisticsPatch.cs b/UXAssist/Patches/LogisticsPatch.cs index e7bd0dd..1d19f90 100644 --- a/UXAssist/Patches/LogisticsPatch.cs +++ b/UXAssist/Patches/LogisticsPatch.cs @@ -460,8 +460,10 @@ public static class LogisticsPatch private static int _remoteStorageMax = 10000; private static int _localStorageExtra; private static int _remoteStorageExtra; - private static float _localStoragePixelPerItem = StorageSliderWidth / (_localStorageMax + _localStorageExtra); - private static float _remoteStoragePixelPerItem = StorageSliderWidth / (_remoteStorageMax + _remoteStorageExtra); + private static int _localStorageMaxTotal = _localStorageMax; + private static int _remoteStorageMaxTotal = _remoteStorageMax; + private static float _localStoragePixelPerItem = StorageSliderWidth / _localStorageMaxTotal; + private static float _remoteStoragePixelPerItem = StorageSliderWidth / _remoteStorageMaxTotal; private const int StorageSlotCount = 5; private const int CarrierSlotCount = 3; @@ -475,8 +477,10 @@ public static class LogisticsPatch if (_remoteStorageExtra == history.remoteStationExtraStorage) return false; _localStorageExtra = history.localStationExtraStorage; _remoteStorageExtra = history.remoteStationExtraStorage; - _localStoragePixelPerItem = StorageSliderWidth / (_localStorageMax + _localStorageExtra); - _remoteStoragePixelPerItem = StorageSliderWidth / (_remoteStorageMax + _remoteStorageExtra); + _localStorageMaxTotal = _localStorageMax + _localStorageExtra; + _remoteStorageMaxTotal = _remoteStorageMax + _remoteStorageExtra; + _localStoragePixelPerItem = StorageSliderWidth / _localStorageMaxTotal; + _remoteStoragePixelPerItem = StorageSliderWidth / _remoteStorageMaxTotal; return true; } @@ -1043,17 +1047,35 @@ public static class LogisticsPatch _iconRemotes[i].gameObject.SetActive(CarrierEnabled[(int)_layout][1]); _iconRemotesImage[i].sprite = StateSprite[(int)storageState.RemoteState]; _sliderBg[i].gameObject.SetActive(RealtimeLogisticsInfoPanelBarsEnabled.Value); + switch (_layout) + { + case EStationTipLayout.InterstellarLogistics: + { + countUIText.color = _iconRemotesImage[i].color = StateColor[(int)storageState.RemoteState]; + break; + } + case EStationTipLayout.VeinCollector: + case EStationTipLayout.PlanetaryLogistics: + { + countUIText.color = _iconLocalsImage[i].color = StateColor[(int)storageState.LocalState]; + break; + } + case EStationTipLayout.None: + case EStationTipLayout.Collector: + default: + break; + } } else if (itemId <= 0) return; var barEnabled = RealtimeLogisticsInfoPanelBarsEnabled.Value; var itemCount = storage.count; - var itemMax = storage.max; + var itemLimit = _layout == EStationTipLayout.InterstellarLogistics ? _remoteStorageMaxTotal : _localStorageMaxTotal; if (storageState.ItemCount != itemCount) { storageState.ItemCount = itemCount; countUIText.text = itemCount.ToString(); - if (itemCount > itemMax) itemCount = itemMax; + if (itemCount > itemLimit) itemCount = itemLimit; if (barEnabled) { if (itemCount == 0) @@ -1080,7 +1102,7 @@ public static class LogisticsPatch switch (itemOrdered) { case > 0: - if (itemOrdered + itemCount > itemMax) itemOrdered = itemMax - itemCount; + if (itemOrdered + itemCount > itemLimit) itemOrdered = itemLimit - itemCount; _sliderOrderedImage[i].color = OrderInColor; var rectTrans = (RectTransform)_sliderOrdered[i].transform; rectTrans.localPosition = new Vector3( @@ -1111,6 +1133,7 @@ public static class LogisticsPatch _sliderOrdered[i].gameObject.SetActive(itemOrdered != 0); } + var itemMax = storage.max; if (storageState.ItemMax != itemMax) { storageState.ItemMax = itemMax; @@ -1140,8 +1163,7 @@ public static class LogisticsPatch storageState.RemoteState = remoteLogic; var iconRemoteImage = _iconRemotesImage[i]; iconRemoteImage.sprite = StateSprite[(int)remoteLogic]; - iconRemoteImage.color = StateColor[(int)remoteLogic]; - countUIText.color = iconRemoteImage.color; + countUIText.color = iconRemoteImage.color = StateColor[(int)remoteLogic]; } break; @@ -1155,8 +1177,7 @@ public static class LogisticsPatch storageState.LocalState = localLogic; var iconLocalImage = _iconLocalsImage[i]; iconLocalImage.sprite = StateSprite[(int)localLogic]; - iconLocalImage.color = StateColor[(int)localLogic]; - countUIText.color = iconLocalImage.color; + countUIText.color = iconLocalImage.color = StateColor[(int)localLogic]; } break; } diff --git a/UXAssist/UXAssist.cs b/UXAssist/UXAssist.cs index 1c89e77..0c656cd 100644 --- a/UXAssist/UXAssist.cs +++ b/UXAssist/UXAssist.cs @@ -1,8 +1,6 @@ using System; -using System.Collections.Generic; using System.IO; using System.Reflection; -using System.Reflection.Emit; using BepInEx; using BepInEx.Configuration; using CommonAPI; @@ -204,11 +202,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave LogisticsPatch.OnUpdate(); } - private void LateUpdate() - { - FactoryPatch.NightLight.LateUpdate(); - } - private static void ToggleConfigWindow() { if (!_configWinInitialized) diff --git a/UXAssist/UXAssist.csproj b/UXAssist/UXAssist.csproj index 64bf877..4e1f44c 100644 --- a/UXAssist/UXAssist.csproj +++ b/UXAssist/UXAssist.csproj @@ -4,7 +4,7 @@ net472 org.soardev.uxassist DSP MOD - UXAssist - 1.2.1 + 1.2.3 true latest UXAssist diff --git a/UXAssist/package/manifest.json b/UXAssist/package/manifest.json index 44c62e4..e7cf1ea 100644 --- a/UXAssist/package/manifest.json +++ b/UXAssist/package/manifest.json @@ -1,6 +1,6 @@ { "name": "UXAssist", - "version_number": "1.2.1", + "version_number": "1.2.3", "website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist", "description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁", "dependencies": [