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88
CheatEnabler/UI/MyCheckbox.cs
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88
CheatEnabler/UI/MyCheckbox.cs
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace CheatEnabler.UI;
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// MyCheckBox modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyCheckBox.cs
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public class MyCheckBox : MonoBehaviour
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{
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public UIButton uiButton;
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public Image checkImage;
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public RectTransform rectTrans;
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public Text labelText;
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public event Action OnChecked;
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public bool Checked
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{
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get => _checked;
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set
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{
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_checked = value;
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checkImage.enabled = value;
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}
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}
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private bool _checked;
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public static MyCheckBox CreateCheckBox(bool check, Transform parent = null, float x = 0f, float y = 0f, string label = "", int fontSize = 15)
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{
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var buildMenu = UIRoot.instance.uiGame.buildMenu;
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var src = buildMenu.uxFacilityCheck;
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var go = Instantiate(src.gameObject);
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var rect = go.transform as RectTransform;
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if (rect == null)
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{
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return null;
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}
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go.name = "my-checkbox";
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var cb = go.AddComponent<MyCheckBox>();
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cb._checked = check;
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if (parent != null)
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{
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rect.SetParent(parent);
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}
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rect.anchorMax = new Vector2(0f, 1f);
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rect.anchorMin = new Vector2(0f, 1f);
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rect.pivot = new Vector2(0f, 1f);
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rect.anchoredPosition3D = new Vector3(x, -y, 0f);
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cb.rectTrans = rect;
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cb.uiButton = go.GetComponent<UIButton>();
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cb.checkImage = go.transform.Find("checked")?.GetComponent<Image>();
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var child = go.transform.Find("text");
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if (child != null)
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{
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DestroyImmediate(child.GetComponent<Localizer>());
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cb.labelText = child.GetComponent<Text>();
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cb.labelText.fontSize = fontSize;
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cb.SetLabelText(label);
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}
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//value
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cb.uiButton.onClick += cb.OnClick;
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if (cb.checkImage != null)
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{
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cb.checkImage.enabled = check;
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}
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return cb;
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}
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public void SetLabelText(string val)
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{
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if (labelText != null)
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{
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labelText.text = val;
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}
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}
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public void OnClick(int obj)
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{
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_checked = !_checked;
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checkImage.enabled = _checked;
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OnChecked?.Invoke();
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}
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}
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