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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 09:33:36 +08:00

some fixes

This commit is contained in:
2024-09-20 17:34:10 +08:00
parent 2d2602d8b9
commit 177c74d6e9
3 changed files with 50 additions and 32 deletions

View File

@@ -156,11 +156,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
I18N.Add("KEYToggleAutoCruise", "Toggle auto-cruise", "切换自动巡航");
// UI Patches
UIPatch.Enable(true);
GameLogic.Enable(true);
MyWindowManager.Init();
UIConfigWindow.Init();
_patches = Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches");
@@ -172,6 +169,9 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private void Start()
{
MyWindowManager.Enable(true);
UIPatch.Enable(true);
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
var patch = UIPatch.GetHarmony();
ModsCompat.AuxilaryfunctionWrapper.Init(patch);
@@ -182,10 +182,9 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
{
_patches?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
MyWindowManager.Uninit();
GameLogic.Enable(false);
UIPatch.Enable(false);
MyWindowManager.Enable(false);
GameLogic.Enable(false);
}
private void Update()
@@ -244,13 +243,18 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
{
private static GameObject _buttonOnPlanetGlobe;
// Add config button to main menu
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))]
public static void UIRoot_OpenMainMenuUI_Postfix()
protected override void OnEnable()
{
InitMenuButtons();
}
private static void InitMenuButtons()
{
if (_initialized) return;
var uiRoot = UIRoot.instance;
if (!uiRoot) return;
{
var mainMenu = UIRoot.instance.uiMainMenu;
var mainMenu = uiRoot.uiMainMenu;
var src = mainMenu.newGameButton;
var parent = src.transform.parent;
var btn = Instantiate(src, parent);
@@ -273,9 +277,9 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
btn.button.onClick.AddListener(ToggleConfigWindow);
}
{
var panel = UIRoot.instance.uiGame.planetGlobe;
var panel = uiRoot.uiGame.planetGlobe;
var src = panel.button2;
var sandboxMenu = UIRoot.instance.uiGame.sandboxMenu;
var sandboxMenu = uiRoot.uiGame.sandboxMenu;
var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
var b = Instantiate(src, src.transform.parent);
_buttonOnPlanetGlobe = b.gameObject;
@@ -304,6 +308,13 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
}
_initialized = true;
}
// Add config button to main menu
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
public static void UIRoot__OnOpen_Postfix()
{
InitMenuButtons();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))]