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release CompressSave 1.2.1
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## Updates
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### 1.2.1
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* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
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* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
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* -5 gets faster compression speed than lz4 with still a little better compression ratio.
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* -1 has almost the same speed against lz4 with greater compression ratio.
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* Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more.
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* move native wrapper DLLs into `x64` folder to avoid warning logs on loading BepInEx plugins.
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### 1.2.0
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* Match game version 0.9.27.15033.
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* Add new compression type: zstd (a bit slower but get better compression ratio than lz4).
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