1
0
mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 22:13:30 +08:00

release CompressSave 1.2.1

This commit is contained in:
2022-11-22 17:52:48 +08:00
parent 768c277d13
commit 173c439b65
9 changed files with 53 additions and 100 deletions

View File

@@ -7,6 +7,14 @@
## Updates
### 1.2.1
* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
* -5 gets faster compression speed than lz4 with still a little better compression ratio.
* -1 has almost the same speed against lz4 with greater compression ratio.
* Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more.
* move native wrapper DLLs into `x64` folder to avoid warning logs on loading BepInEx plugins.
### 1.2.0
* Match game version 0.9.27.15033.
* Add new compression type: zstd (a bit slower but get better compression ratio than lz4).