mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:53:29 +08:00
work in progress
This commit is contained in:
@@ -7,6 +7,9 @@ using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using System.Runtime.Remoting.Messaging;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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public static class UIFunctions
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{
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@@ -17,6 +20,8 @@ public static class UIFunctions
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private static GameObject _buttonOnPlanetGlobe;
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private static int _cornerComboBoxIndex;
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private static string[] _starOrderNames;
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private static bool _starFilterEnabled;
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public static bool[] ShowStarName;
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public static void Init()
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{
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@@ -32,6 +37,7 @@ public static class UIFunctions
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GameLogic.OnGameBegin += () =>
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{
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var galaxy = GameMain.data.galaxy;
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ShowStarName = new bool[galaxy.starCount];
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_starOrderNames = new string[galaxy.starCount];
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StarData[] stars = [..galaxy.stars.Where(star => star != null)];
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Array.Sort(stars, (a, b) =>
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@@ -40,10 +46,63 @@ public static class UIFunctions
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if (res != 0) return res;
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return a.index.CompareTo(b.index);
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});
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for (int i = 0; i < stars.Length; i++)
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{
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var star = stars[i];
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_starOrderNames[star.index] = star.displayName;
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}
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int[] spectrCount = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
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for (int i = 0; i < stars.Length; i++)
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{
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var star = stars[i];
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var index = star.index;
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switch (star.type)
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{
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case EStarType.MainSeqStar:
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switch (star.spectr)
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{
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case ESpectrType.M:
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_starOrderNames[index] = String.Format("M{0}", ++spectrCount[0]);
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break;
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case ESpectrType.K:
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_starOrderNames[index] = String.Format("K{0}", ++spectrCount[1]);
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break;
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case ESpectrType.G:
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_starOrderNames[index] = String.Format("G{0}", ++spectrCount[2]);
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break;
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case ESpectrType.F:
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_starOrderNames[index] = String.Format("F{0}", ++spectrCount[3]);
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break;
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case ESpectrType.A:
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_starOrderNames[index] = String.Format("A{0}", ++spectrCount[4]);
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break;
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case ESpectrType.B:
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_starOrderNames[index] = String.Format("B{0}", ++spectrCount[5]);
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break;
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case ESpectrType.O:
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_starOrderNames[index] = String.Format("O{0}", ++spectrCount[6]);
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break;
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}
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break;
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case EStarType.GiantStar:
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_starOrderNames[index] = String.Format("GS{0}", ++spectrCount[7]);
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break;
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case EStarType.WhiteDwarf:
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_starOrderNames[index] = String.Format("WD{0}", ++spectrCount[8]);
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break;
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case EStarType.NeutronStar:
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_starOrderNames[index] = String.Format("NS{0}", ++spectrCount[9]);
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break;
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case EStarType.BlackHole:
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_starOrderNames[index] = String.Format("BH{0}", ++spectrCount[10]);
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break;
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}
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}
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};
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GameLogic.OnGameEnd += () =>
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{
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_starOrderNames = null;
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ShowStarName = null;
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};
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}
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@@ -133,12 +192,128 @@ public static class UIFunctions
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}
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}
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{
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var cb = UI.MyCornerComboBox.CreateComboBox(125, 0, uiRoot.uiGame.starmap.transform as RectTransform, true).WithItems("显示原始名称", "显示距离", "显示行星数", "显示主要矿物", "显示全部信息");
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var rtrans = uiRoot.uiGame.starmap.transform as RectTransform;
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var cb = UI.MyCornerComboBox.CreateComboBox(125, 0, rtrans, true).WithItems("显示原始名称", "显示距离", "显示行星数", "显示主要矿物", "显示全部信息");
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cb.SetIndex(Functions.UIFunctions.CornerComboBoxIndex);
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cb.OnSelChanged += (index) =>
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{
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Functions.UIFunctions.CornerComboBoxIndex = index;
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};
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var toggleButton = UI.MyCheckButton.CreateCheckButton(20, 0, rtrans, false, ">>").WithSize(20, 20);
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MyCheckButton[] buttons = [
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UI.MyCheckButton.CreateCheckButton(40, 0, rtrans, false).WithIcon().WithSize(20, 20),
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UI.MyCheckButton.CreateCheckButton(60, 0, rtrans, false).WithIcon().WithSize(20, 20),
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UI.MyCheckButton.CreateCheckButton(80, 0, rtrans, false).WithIcon().WithSize(20, 20),
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UI.MyCheckButton.CreateCheckButton(100, 0, rtrans, false).WithIcon().WithSize(20, 20),
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UI.MyCheckButton.CreateCheckButton(120, 0, rtrans, false).WithIcon().WithSize(20, 20),
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UI.MyCheckButton.CreateCheckButton(140, 0, rtrans, false).WithIcon().WithSize(20, 20),
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UI.MyCheckButton.CreateCheckButton(160, 0, rtrans, false).WithIcon().WithSize(20, 20),
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UI.MyCheckButton.CreateCheckButton(180, 0, rtrans, false).WithIcon().WithSize(20, 20),
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];
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toggleButton.OnChecked += UpdateButtons;
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foreach (var button in buttons)
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{
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button.OnChecked += UpdateStarmapStarFilters;
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}
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GameLogic.OnDataLoaded += () =>
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{
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for (int i = 0; i < 8; i++)
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{
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buttons[i].SetIcon(LDB.veins.Select(i + 7)._iconSprite);
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}
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};
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GameLogic.OnGameBegin += () =>
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{
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UpdateButtons();
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SetStarFilterEnabled(false);
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};
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void UpdateButtons()
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{
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var chk = toggleButton.Checked;
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foreach (var button in buttons)
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{
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if (chk)
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button.gameObject.SetActive(true);
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else
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{
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button.gameObject.SetActive(false);
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button.Checked = false;
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}
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}
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toggleButton.SetLabelText(chk ? "X" : ">>");
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if (!chk)
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{
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UpdateStarmapStarFilters();
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}
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}
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void UpdateStarmapStarFilters()
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{
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List<int> starFilter = [];
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bool showAny = false;
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if (toggleButton.Checked)
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{
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for (int i = buttons.Length - 1; i >= 0; i--)
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{
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if (buttons[i].Checked)
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{
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starFilter.Add(i + 7);
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showAny = true;
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}
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}
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}
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if (!showAny)
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{
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for (int i = 0; i < ShowStarName.Length; i++)
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{
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ShowStarName[i] = false;
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}
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SetStarFilterEnabled(false);
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return;
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}
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var galaxy = GameMain.data.galaxy;
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var stars = galaxy.stars;
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for (int i = 0; i < galaxy.starCount; i++)
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{
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var star = stars[i];
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if (star == null) continue;
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ShowStarName[i] = false;
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var allMatch = true;
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foreach (var filter in starFilter)
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{
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var match = false;
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foreach (var planet in star.planets)
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{
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if (planet == null) continue;
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if (planet.type == EPlanetType.Gas)
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{
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}
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else
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{
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foreach (var group in planet.veinGroups)
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{
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if (group.amount > 0 && (int)group.type == filter)
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{
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match = true;
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break;
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}
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}
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}
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if (match) break;
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}
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if (!match)
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{
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allMatch = false;
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break;
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}
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}
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if (allMatch)
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{
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ShowStarName[i] = true;
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}
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}
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SetStarFilterEnabled(true);
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}
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}
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_initialized = true;
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}
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@@ -173,65 +348,22 @@ public static class UIFunctions
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set
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{
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_cornerComboBoxIndex = value;
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Patches.PlayerPatch.ShortcutKeysForStarsName.SetForceShowAllStarsNameExternal(_cornerComboBoxIndex != 0);
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Patches.PlayerPatch.ShortcutKeysForStarsName.SetForceShowAllStarsNameExternal(_cornerComboBoxIndex != 0 && !_starFilterEnabled);
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UpdateStarmapStarNames();
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}
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}
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public static void UpdateStarmapStarNames()
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private static void SetStarFilterEnabled(bool enabled)
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{
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if (_cornerComboBoxIndex > 0)
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{
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int[] spectrCount = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
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var galaxy = GameMain.data.galaxy;
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StarData[] stars = new StarData[galaxy.starCount];
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for (int i = 0; i < galaxy.starCount; i++)
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{
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var star = stars[i];
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var index = star.index;
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switch (star.type)
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{
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case EStarType.MainSeqStar:
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switch (star.spectr)
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{
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case ESpectrType.M:
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_starOrderNames[index] = String.Format("M{0}", ++spectrCount[0]);
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break;
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case ESpectrType.K:
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_starOrderNames[index] = String.Format("K{0}", ++spectrCount[1]);
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break;
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case ESpectrType.G:
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_starOrderNames[index] = String.Format("G{0}", ++spectrCount[2]);
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break;
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case ESpectrType.F:
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_starOrderNames[index] = String.Format("F{0}", ++spectrCount[3]);
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break;
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case ESpectrType.A:
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_starOrderNames[index] = String.Format("A{0}", ++spectrCount[4]);
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break;
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case ESpectrType.B:
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_starOrderNames[index] = String.Format("B{0}", ++spectrCount[5]);
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break;
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case ESpectrType.O:
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_starOrderNames[index] = String.Format("O{0}", ++spectrCount[6]);
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break;
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}
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break;
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case EStarType.GiantStar:
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_starOrderNames[index] = String.Format("GS{0}", ++spectrCount[7]);
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break;
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case EStarType.WhiteDwarf:
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_starOrderNames[index] = String.Format("WD{0}", ++spectrCount[8]);
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break;
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case EStarType.NeutronStar:
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_starOrderNames[index] = String.Format("NS{0}", ++spectrCount[9]);
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break;
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case EStarType.BlackHole:
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_starOrderNames[index] = String.Format("BH{0}", ++spectrCount[10]);
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break;
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}
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}
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if (_starFilterEnabled == enabled) return;
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_starFilterEnabled = enabled;
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if (!enabled) Patches.PlayerPatch.ShortcutKeysForStarsName.SetShowAllStarsNameStatus(0);
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Patches.PlayerPatch.ShortcutKeysForStarsName.SetForceShowAllStarsNameExternal(_cornerComboBoxIndex != 0 && !_starFilterEnabled);
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UpdateStarmapStarNames();
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}
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private static void UpdateStarmapStarNames()
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{
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foreach (var starUI in UIRoot.instance.uiGame.starmap.starUIs)
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{
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var star = starUI?.star;
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@@ -156,6 +156,11 @@ public static class PlayerPatch
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private static bool _forceShowAllStarsName;
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private static bool _forceShowAllStarsNameExternal;
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public static void SetShowAllStarsNameStatus(int status)
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{
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_showAllStarsNameStatus = status;
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}
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public static void ToggleAllStarsName()
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{
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_showAllStarsNameStatus = (_showAllStarsNameStatus + 1) % 3;
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@@ -205,6 +210,12 @@ public static class PlayerPatch
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new CodeInstruction(OpCodes.Brtrue, jumpPos.Value),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(PlayerPatch.ShortcutKeysForStarsName), nameof(_forceShowAllStarsName))),
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new CodeInstruction(OpCodes.Brtrue, jumpPos.Value),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(Functions.UIFunctions), nameof(Functions.UIFunctions.ShowStarName))),
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIStarmapStar), nameof(UIStarmapStar.star))),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(StarData), nameof(StarData.index))),
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new CodeInstruction(OpCodes.Ldelem_I1),
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new CodeInstruction(OpCodes.Brtrue, jumpPos.Value),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(ShortcutKeysForStarsName), nameof(_showAllStarsNameStatus))),
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new CodeInstruction(OpCodes.Ldc_I4_2),
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new CodeInstruction(OpCodes.Ceq),
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252
UXAssist/UI/MyCheckButton.cs
Normal file
252
UXAssist/UI/MyCheckButton.cs
Normal file
@@ -0,0 +1,252 @@
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using System;
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using BepInEx.Configuration;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UXAssist.UI;
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// MyCheckButton modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyCheckButton.cs
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public class MyCheckButton : MonoBehaviour
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{
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public RectTransform rectTrans;
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public UIButton uiButton;
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public Image icon;
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public Text labelText;
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public event Action OnChecked;
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private bool _checked;
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private float _iconWidth = 28f;
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private static GameObject _baseObject;
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|
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private static Color openMouseOverColor;
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private static Color openPressColor;
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private static Color openNormalColor;
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private static Color closeMouseOverColor;
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private static Color closePressColor;
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private static Color closeNormalColor;
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public static void InitBaseObject()
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||||
{
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if (_baseObject) return;
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var tankWindow = UIRoot.instance.uiGame.tankWindow;
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openMouseOverColor = tankWindow.openMouseOverColor;
|
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openPressColor = tankWindow.openPressColor;
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openNormalColor = tankWindow.openNormalColor;
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closeMouseOverColor = tankWindow.closeMouseOverColor;
|
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closePressColor = tankWindow.closePressColor;
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closeNormalColor = tankWindow.closeNormalColor;
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||||
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||||
var go = Instantiate(UIRoot.instance.uiGame.beltWindow.reverseButton.gameObject);
|
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go.name = "my-checkbutton";
|
||||
go.SetActive(false);
|
||||
var comp = go.transform.Find("text");
|
||||
if (comp)
|
||||
{
|
||||
var txt = comp.GetComponent<Text>();
|
||||
if (txt)
|
||||
{
|
||||
txt.text = "";
|
||||
txt.rectTransform.pivot = new Vector2(0.5f, 0.5f);
|
||||
}
|
||||
var localizer = comp.GetComponent<Localizer>();
|
||||
if (localizer) DestroyImmediate(localizer);
|
||||
}
|
||||
_baseObject = go;
|
||||
}
|
||||
|
||||
protected void OnDestroy()
|
||||
{
|
||||
if (_config != null) _config.SettingChanged -= _configChanged;
|
||||
}
|
||||
|
||||
public static MyCheckButton CreateCheckButton(float x, float y, RectTransform parent, ConfigEntry<bool> config, string label = "", int fontSize = 15)
|
||||
{
|
||||
return CreateCheckButton(x, y, parent, config.Value, label, fontSize).WithConfigEntry(config);
|
||||
}
|
||||
|
||||
public static MyCheckButton CreateCheckButton(float x, float y, RectTransform parent, bool check, string label = "", int fontSize = 15)
|
||||
{
|
||||
return CreateCheckButton(x, y, parent, fontSize).WithCheck(check).WithLabelText(label);
|
||||
}
|
||||
|
||||
public static MyCheckButton CreateCheckButton(float x, float y, RectTransform parent, int fontSize = 15)
|
||||
{
|
||||
var go = Instantiate(_baseObject);
|
||||
go.name = "my-checkbutton";
|
||||
go.SetActive(true);
|
||||
var cb = go.AddComponent<MyCheckButton>();
|
||||
var rect = Util.NormalizeRectWithTopLeft(cb, x, y, parent);
|
||||
|
||||
cb.rectTrans = rect;
|
||||
cb.uiButton = go.GetComponent<UIButton>();
|
||||
|
||||
var child = go.transform.Find("text");
|
||||
if (child != null)
|
||||
{
|
||||
cb.labelText = child.GetComponent<Text>();
|
||||
if (cb.labelText)
|
||||
{
|
||||
cb.labelText.text = "";
|
||||
cb.labelText.fontSize = fontSize;
|
||||
cb.UpdateLabelTextWidth();
|
||||
}
|
||||
}
|
||||
|
||||
cb.uiButton.onClick += cb.OnClick;
|
||||
cb._iconWidth = Mathf.Min(cb._iconWidth > 0f ? cb._iconWidth : 28f, rect.sizeDelta.y);
|
||||
cb.UpdateCheckColor();
|
||||
return cb;
|
||||
}
|
||||
|
||||
private void UpdateLabelTextWidth()
|
||||
{
|
||||
if (labelText) labelText.rectTransform.sizeDelta = new Vector2(labelText.preferredWidth, labelText.rectTransform.sizeDelta.y);
|
||||
}
|
||||
|
||||
public bool Checked
|
||||
{
|
||||
get => _checked;
|
||||
set
|
||||
{
|
||||
_checked = value;
|
||||
UpdateCheckColor();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLabelText(string val)
|
||||
{
|
||||
if (labelText != null)
|
||||
{
|
||||
labelText.text = val.Translate();
|
||||
UpdateLabelTextWidth();
|
||||
}
|
||||
}
|
||||
|
||||
private EventHandler _configChanged;
|
||||
private Action _checkedChanged;
|
||||
private ConfigEntry<bool> _config;
|
||||
public void SetConfigEntry(ConfigEntry<bool> config)
|
||||
{
|
||||
if (_checkedChanged != null) OnChecked -= _checkedChanged;
|
||||
if (_configChanged != null) config.SettingChanged -= _configChanged;
|
||||
|
||||
_config = config;
|
||||
_checkedChanged = () => config.Value = !config.Value;
|
||||
OnChecked += _checkedChanged;
|
||||
_configChanged = (_, _) => Checked = config.Value;
|
||||
config.SettingChanged += _configChanged;
|
||||
}
|
||||
|
||||
public MyCheckButton WithLabelText(string val)
|
||||
{
|
||||
SetLabelText(val);
|
||||
return this;
|
||||
}
|
||||
|
||||
private void UpdateSize()
|
||||
{
|
||||
var width = rectTrans.sizeDelta.x;
|
||||
var height = rectTrans.sizeDelta.y;
|
||||
labelText.rectTransform.sizeDelta = new Vector2(icon != null ? width - _iconWidth : width, height);
|
||||
if (icon != null)
|
||||
{
|
||||
icon.transform.localPosition = new Vector3((-width - _iconWidth) * 0.5f, 0f, 0f);
|
||||
}
|
||||
}
|
||||
|
||||
public MyCheckButton WithSize(float width, float height)
|
||||
{
|
||||
rectTrans.sizeDelta = new Vector2(width, height);
|
||||
if (height > _iconWidth) _iconWidth = height;
|
||||
UpdateSize();
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyCheckButton WithIconWidth(float width)
|
||||
{
|
||||
if (_iconWidth == width) return this;
|
||||
var height = rectTrans.sizeDelta.y;
|
||||
if (width > height)
|
||||
{
|
||||
width = height;
|
||||
if (_iconWidth == width) return this;
|
||||
}
|
||||
_iconWidth = width;
|
||||
if (icon != null) UpdateSize();
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyCheckButton WithIcon(Sprite sprite = null)
|
||||
{
|
||||
var trans = labelText.gameObject.transform;
|
||||
if (icon == null)
|
||||
{
|
||||
var iconGo = new GameObject("icon");
|
||||
var rect = iconGo.AddComponent<RectTransform>();
|
||||
(icon = iconGo.AddComponent<Image>()).sprite = sprite;
|
||||
iconGo.transform.SetParent(trans);
|
||||
rect.localPosition = new Vector3(0f, 0f, 0f);
|
||||
rect.sizeDelta = new Vector2(_iconWidth, _iconWidth);
|
||||
rect.localScale = new Vector3(1f, 1f, 1f);
|
||||
rect.anchorMax = new Vector2(0f, 1f);
|
||||
rect.anchorMin = new Vector2(0f, 1f);
|
||||
rect.pivot = new Vector2(0f, 0.5f);
|
||||
iconGo.SetActive(sprite != null);
|
||||
|
||||
var width = rectTrans.sizeDelta.x;
|
||||
var originPosition = labelText.rectTransform.localPosition;
|
||||
labelText.rectTransform.localPosition = new Vector3(originPosition.x + _iconWidth * 0.5f, originPosition.y, originPosition.z);
|
||||
labelText.rectTransform.sizeDelta = new Vector2(width - _iconWidth, labelText.rectTransform.sizeDelta.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetIcon(sprite);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public void SetIcon(Sprite sprite = null)
|
||||
{
|
||||
icon.sprite = sprite;
|
||||
icon.transform.localPosition = new Vector3((-rectTrans.sizeDelta.x - _iconWidth) * 0.5f, 0f, 0f);
|
||||
icon.gameObject.SetActive(sprite != null);
|
||||
}
|
||||
|
||||
public MyCheckButton WithCheck(bool check)
|
||||
{
|
||||
Checked = check;
|
||||
return this;
|
||||
}
|
||||
|
||||
public MyCheckButton WithConfigEntry(ConfigEntry<bool> config)
|
||||
{
|
||||
SetConfigEntry(config);
|
||||
return this;
|
||||
}
|
||||
|
||||
public void OnClick(int obj)
|
||||
{
|
||||
_checked = !_checked;
|
||||
UpdateCheckColor();
|
||||
OnChecked?.Invoke();
|
||||
}
|
||||
|
||||
public float Width => rectTrans.sizeDelta.x + labelText.rectTransform.sizeDelta.x;
|
||||
public float Height => Math.Max(rectTrans.sizeDelta.y, labelText.rectTransform.sizeDelta.y);
|
||||
|
||||
private void UpdateCheckColor()
|
||||
{
|
||||
if (_checked)
|
||||
{
|
||||
uiButton.transitions[0].mouseoverColor = openMouseOverColor;
|
||||
uiButton.transitions[0].pressedColor = openPressColor;
|
||||
uiButton.transitions[0].normalColor = openNormalColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
uiButton.transitions[0].mouseoverColor = closeMouseOverColor;
|
||||
uiButton.transitions[0].pressedColor = closePressColor;
|
||||
uiButton.transitions[0].normalColor = closeNormalColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41,7 +41,7 @@ public class MyCheckBox : MonoBehaviour
|
||||
|
||||
protected void OnDestroy()
|
||||
{
|
||||
_config.SettingChanged -= _configChanged;
|
||||
if (_config != null) _config.SettingChanged -= _configChanged;
|
||||
}
|
||||
|
||||
public static MyCheckBox CreateCheckBox(float x, float y, RectTransform parent, ConfigEntry<bool> config, string label = "", int fontSize = 15)
|
||||
|
||||
@@ -564,6 +564,7 @@ public abstract class MyWindowManager
|
||||
public static void InitBaseObjects()
|
||||
{
|
||||
MyWindow.InitBaseObject();
|
||||
MyCheckButton.InitBaseObject();
|
||||
MyCheckBox.InitBaseObject();
|
||||
MyComboBox.InitBaseObject();
|
||||
MyCornerComboBox.InitBaseObject();
|
||||
|
||||
Reference in New Issue
Block a user