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https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 15:12:17 +08:00
work in progress
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@@ -41,6 +41,8 @@ public static class UIFunctions
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I18N.Add("Show distance", "Show distance", "显示距离");
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I18N.Add("Show distance", "Show distance", "显示距离");
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I18N.Add("Show planet count", "Show planet count", "显示行星数");
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I18N.Add("Show planet count", "Show planet count", "显示行星数");
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I18N.Add("Show all information", "Show all information", "显示全部信息");
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I18N.Add("Show all information", "Show all information", "显示全部信息");
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I18N.Add("Show top players", "Show top players", "显示玩家排行榜");
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I18N.Add("Hide top players", "Hide top players", "隐藏玩家排行榜");
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I18N.OnInitialized += RecreateConfigWindow;
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I18N.OnInitialized += RecreateConfigWindow;
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}
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}
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@@ -793,6 +795,7 @@ public static class UIFunctions
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private static readonly StringBuilder _sb = new(" ", 12);
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private static readonly StringBuilder _sb = new(" ", 12);
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public static UI.MyCheckButton MilkyWayTopTenPlayersToggler;
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public static UI.MyCheckButton MilkyWayTopTenPlayersToggler;
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public static event Action OnMilkyWayTopTenPlayersUpdated;
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public static void SetTopPlayerCount(int count)
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public static void SetTopPlayerCount(int count)
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{
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{
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@@ -805,6 +808,12 @@ public static class UIFunctions
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_topTenPlayerData[index] = playerData;
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_topTenPlayerData[index] = playerData;
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}
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}
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public static void UpdateMilkyWayTopTenPlayers()
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{
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if (_topTenPlayerData == null) return;
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OnMilkyWayTopTenPlayersUpdated?.Invoke();
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}
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public static void InitMilkyWayTopTenPlayers()
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public static void InitMilkyWayTopTenPlayers()
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{
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{
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var uiRoot = UIRoot.instance;
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var uiRoot = UIRoot.instance;
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@@ -813,7 +822,7 @@ public static class UIFunctions
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var rect = uiRoot.uiMilkyWay.transform as RectTransform;
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var rect = uiRoot.uiMilkyWay.transform as RectTransform;
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var panel = new GameObject("uxassist-milkyway-top-ten-players-panel");
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var panel = new GameObject("uxassist-milkyway-top-ten-players-panel");
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var rtrans = panel.AddComponent<RectTransform>();
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var rtrans = panel.AddComponent<RectTransform>();
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panel.transform.SetParent(rect);
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rtrans.SetParent(rect);
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rtrans.sizeDelta = new Vector2(0f, 0f);
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rtrans.sizeDelta = new Vector2(0f, 0f);
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rtrans.localScale = new Vector3(1f, 1f, 1f);
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rtrans.localScale = new Vector3(1f, 1f, 1f);
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rtrans.anchorMax = new Vector2(1f, 1f);
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rtrans.anchorMax = new Vector2(1f, 1f);
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@@ -822,11 +831,25 @@ public static class UIFunctions
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rtrans.anchoredPosition3D = new Vector3(0, 0, 0f);
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rtrans.anchoredPosition3D = new Vector3(0, 0, 0f);
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MyFlatButton[] buttons = [];
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MyFlatButton[] buttons = [];
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Text[] textFields = [];
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MilkyWayTopTenPlayersToggler = UI.MyCheckButton.CreateCheckButton(0, 0, rtrans, false, "Show top players".Translate()).WithSize(100f, 24f);
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MilkyWayTopTenPlayersToggler = UI.MyCheckButton.CreateCheckButton(0, 0, rtrans, false, "Show top players".Translate()).WithSize(100f, 24f);
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MilkyWayTopTenPlayersToggler.OnChecked += UpdateButtons;
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MilkyWayTopTenPlayersToggler.OnChecked += UpdateButtons;
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MilkyWayTopTenPlayersToggler.Checked = false;
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MilkyWayTopTenPlayersToggler.Checked = false;
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UpdateButtons();
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UpdateButtons();
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OnMilkyWayTopTenPlayersUpdated += UpdateButtons;
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Text CreateTextField(RectTransform parent)
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{
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var txt = UnityEngine.Object.Instantiate(UIRoot.instance.uiGame.assemblerWindow.stateText, parent);
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txt.gameObject.name = "uxassist-milkyway-top-ten-players-text-field";
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txt.text = "";
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txt.color = new Color(1f, 1f, 1f, 0.4f);
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txt.alignment = TextAnchor.MiddleLeft;
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txt.fontSize = 15;
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txt.rectTransform.sizeDelta = new Vector2(0, 18);
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return txt;
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}
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void UpdateButtons()
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void UpdateButtons()
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{
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{
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@@ -843,9 +866,18 @@ public static class UIFunctions
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for (var i = count; i < buttons.Length; i++)
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for (var i = count; i < buttons.Length; i++)
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{
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{
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UnityEngine.Object.Destroy(buttons[i].gameObject);
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UnityEngine.Object.Destroy(buttons[i].gameObject);
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UnityEngine.Object.Destroy(textFields[i * 4].gameObject);
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UnityEngine.Object.Destroy(textFields[i * 4 + 1].gameObject);
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UnityEngine.Object.Destroy(textFields[i * 4 + 2].gameObject);
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UnityEngine.Object.Destroy(textFields[i * 4 + 3].gameObject);
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}
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}
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Array.Resize(ref buttons, count);
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Array.Resize(ref buttons, count);
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Array.Resize(ref textFields, count * 4);
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}
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}
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float maxWidth0 = 0f;
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float maxWidth1 = 0f;
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float maxWidth2 = 0f;
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float maxWidth3 = 0f;
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for (var i = 0; i < count; i++)
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for (var i = 0; i < count; i++)
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{
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{
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var button = buttons[i];
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var button = buttons[i];
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@@ -854,15 +886,77 @@ public static class UIFunctions
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if (button == null)
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if (button == null)
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{
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{
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button = MyFlatButton.CreateFlatButton(0f, 20f * i + 24f, rtrans, "").WithSize(20f, 18f);
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button = MyFlatButton.CreateFlatButton(0f, 20f * i + 24f, rtrans, "").WithSize(20f, 18f);
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button.labelText.alignment = TextAnchor.MiddleLeft;
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buttons[i] = button;
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buttons[i] = button;
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button.uiButton.data = i;
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button.uiButton.onClick += data =>
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{
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if (data < 0 || data >= _topTenPlayerData.Length) return;
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ref var playerData = ref _topTenPlayerData[data];
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var seed = playerData.seedKey;
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int combatValue = (int)(seed % 1000L);
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int resourceMultiplier = (int)(seed / 1000L % 100L);
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int starCount = (int)(seed / 100000L % 1000L);
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int gameSeed = (int)(seed / 100000000L);
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var uiMilkyWaySearchPanel = UIRoot.instance.uiMilkyWay.uiSearchPanel;
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uiMilkyWaySearchPanel.selectSeed = gameSeed;
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uiMilkyWaySearchPanel.selectStarCnt = starCount;
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uiMilkyWaySearchPanel.selectResMulti = resourceMultiplier;
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if (combatValue / 100 > 0)
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{
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uiMilkyWaySearchPanel.selectMode = 1;
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uiMilkyWaySearchPanel.selectCombatDiff = combatValue % 100;
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}
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else
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{
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uiMilkyWaySearchPanel.selectMode = 0;
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uiMilkyWaySearchPanel.selectCombatDiff = 0;
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}
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uiMilkyWaySearchPanel.RefreshInputText();
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uiMilkyWaySearchPanel.OnSearchButtonClick(0);
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};
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textFields[i * 4] = CreateTextField(rtrans);
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textFields[i * 4].alignment = TextAnchor.MiddleRight;
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textFields[i * 4 + 1] = CreateTextField(rtrans);
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textFields[i * 4 + 2] = CreateTextField(rtrans);
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textFields[i * 4 + 3] = CreateTextField(rtrans);
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textFields[i * 4 + 3].alignment = TextAnchor.MiddleRight;
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}
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}
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button.SetLabelText(String.Format(">> {0:00}. {1} {2}W", i + 1, _topTenPlayerData[i].name, ToKMG(_topTenPlayerData[i].genCap * 60L)));
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button.SetLabelText(">>");
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textFields[i * 4].text = (i + 1).ToString();
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textFields[i * 4 + 1].text = _topTenPlayerData[i].name;
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textFields[i * 4 + 2].text = SeedToString(_topTenPlayerData[i].seedKey);
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textFields[i * 4 + 3].text = String.Format("{0}W", ToKMG(_topTenPlayerData[i].genCap * 60L));
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maxWidth0 = Math.Max(maxWidth0, textFields[i * 4].preferredWidth);
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maxWidth1 = Math.Max(maxWidth1, textFields[i * 4 + 1].preferredWidth);
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maxWidth2 = Math.Max(maxWidth2, textFields[i * 4 + 2].preferredWidth);
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maxWidth3 = Math.Max(maxWidth3, textFields[i * 4 + 3].preferredWidth);
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button.gameObject.SetActive(true);
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button.gameObject.SetActive(true);
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textFields[i * 4].gameObject.SetActive(true);
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textFields[i * 4 + 1].gameObject.SetActive(true);
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textFields[i * 4 + 2].gameObject.SetActive(true);
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textFields[i * 4 + 3].gameObject.SetActive(true);
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}
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}
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else
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else
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{
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{
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button.gameObject.SetActive(false);
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if (button != null)
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{
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button.gameObject.SetActive(false);
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textFields[i * 4].gameObject.SetActive(false);
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textFields[i * 4 + 1].gameObject.SetActive(false);
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textFields[i * 4 + 2].gameObject.SetActive(false);
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textFields[i * 4 + 3].gameObject.SetActive(false);
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}
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}
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}
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if (chk)
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{
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for (var i = 0; i < count; i++)
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{
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var y = 20f * i + 24f;
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UI.Util.NormalizeRectWithTopLeft(textFields[i * 4].rectTransform, 24f + maxWidth0 + 5f, y);
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UI.Util.NormalizeRectWithTopLeft(textFields[i * 4 + 1].rectTransform, 24f + maxWidth0 + 10f, y);
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UI.Util.NormalizeRectWithTopLeft(textFields[i * 4 + 2].rectTransform, 24f + maxWidth0 + 10f + maxWidth1 + 5f, y);
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UI.Util.NormalizeRectWithTopLeft(textFields[i * 4 + 3].rectTransform, 24f + maxWidth0 + 10f + maxWidth1 + 5f + maxWidth2 + 5f + maxWidth3, y);
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}
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}
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}
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}
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MilkyWayTopTenPlayersToggler.SetLabelText(chk ? "Hide top players".Translate() : "Show top players".Translate());
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MilkyWayTopTenPlayersToggler.SetLabelText(chk ? "Hide top players".Translate() : "Show top players".Translate());
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@@ -872,6 +966,24 @@ public static class UIFunctions
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StringBuilderUtility.WriteKMG(_sb, 8, value, true);
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StringBuilderUtility.WriteKMG(_sb, 8, value, true);
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return _sb.ToString();
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return _sb.ToString();
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}
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}
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string SeedToString(long seed)
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{
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int combatValue = (int)(seed % 1000L);
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int resourceMultiplier = (int)(seed / 1000L % 100L);
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int starCount = (int)(seed / 100000L % 1000L);
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int gameSeed = (int)(seed / 100000000L);
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string text;
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if (combatValue / 100 > 0)
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{
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text = String.Format("{0:D8}-{1}-Z{2}-{3:00}", gameSeed, starCount, resourceMultiplier, combatValue % 100);
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}
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else
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{
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text = String.Format("{0:D8}-{1}-A{2}", gameSeed, starCount, resourceMultiplier);
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}
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return text;
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}
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}
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}
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}
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}
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#endregion
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#endregion
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@@ -261,5 +261,12 @@ public class PersistPatch : PatchImpl<PersistPatch>
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return matcher.InstructionEnumeration();
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return matcher.InstructionEnumeration();
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(MilkyWayCache), nameof(MilkyWayCache.LoadTopTenPlayerData))]
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private static void MilkyWayCache_LoadTopTenPlayerData_Postfix(MilkyWayCache __instance)
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{
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Functions.UIFunctions.UpdateMilkyWayTopTenPlayers();
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}
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#endregion
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#endregion
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}
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}
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