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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-15 12:33:53 +08:00

work in progress

This commit is contained in:
2025-12-10 01:01:12 +09:00
parent f237789fa0
commit 0d7941387f
2 changed files with 123 additions and 4 deletions

View File

@@ -41,6 +41,8 @@ public static class UIFunctions
I18N.Add("Show distance", "Show distance", "显示距离");
I18N.Add("Show planet count", "Show planet count", "显示行星数");
I18N.Add("Show all information", "Show all information", "显示全部信息");
I18N.Add("Show top players", "Show top players", "显示玩家排行榜");
I18N.Add("Hide top players", "Hide top players", "隐藏玩家排行榜");
I18N.OnInitialized += RecreateConfigWindow;
}
@@ -793,6 +795,7 @@ public static class UIFunctions
private static readonly StringBuilder _sb = new(" ", 12);
public static UI.MyCheckButton MilkyWayTopTenPlayersToggler;
public static event Action OnMilkyWayTopTenPlayersUpdated;
public static void SetTopPlayerCount(int count)
{
@@ -805,6 +808,12 @@ public static class UIFunctions
_topTenPlayerData[index] = playerData;
}
public static void UpdateMilkyWayTopTenPlayers()
{
if (_topTenPlayerData == null) return;
OnMilkyWayTopTenPlayersUpdated?.Invoke();
}
public static void InitMilkyWayTopTenPlayers()
{
var uiRoot = UIRoot.instance;
@@ -813,7 +822,7 @@ public static class UIFunctions
var rect = uiRoot.uiMilkyWay.transform as RectTransform;
var panel = new GameObject("uxassist-milkyway-top-ten-players-panel");
var rtrans = panel.AddComponent<RectTransform>();
panel.transform.SetParent(rect);
rtrans.SetParent(rect);
rtrans.sizeDelta = new Vector2(0f, 0f);
rtrans.localScale = new Vector3(1f, 1f, 1f);
rtrans.anchorMax = new Vector2(1f, 1f);
@@ -822,11 +831,25 @@ public static class UIFunctions
rtrans.anchoredPosition3D = new Vector3(0, 0, 0f);
MyFlatButton[] buttons = [];
Text[] textFields = [];
MilkyWayTopTenPlayersToggler = UI.MyCheckButton.CreateCheckButton(0, 0, rtrans, false, "Show top players".Translate()).WithSize(100f, 24f);
MilkyWayTopTenPlayersToggler.OnChecked += UpdateButtons;
MilkyWayTopTenPlayersToggler.Checked = false;
UpdateButtons();
OnMilkyWayTopTenPlayersUpdated += UpdateButtons;
Text CreateTextField(RectTransform parent)
{
var txt = UnityEngine.Object.Instantiate(UIRoot.instance.uiGame.assemblerWindow.stateText, parent);
txt.gameObject.name = "uxassist-milkyway-top-ten-players-text-field";
txt.text = "";
txt.color = new Color(1f, 1f, 1f, 0.4f);
txt.alignment = TextAnchor.MiddleLeft;
txt.fontSize = 15;
txt.rectTransform.sizeDelta = new Vector2(0, 18);
return txt;
}
void UpdateButtons()
{
@@ -843,9 +866,18 @@ public static class UIFunctions
for (var i = count; i < buttons.Length; i++)
{
UnityEngine.Object.Destroy(buttons[i].gameObject);
UnityEngine.Object.Destroy(textFields[i * 4].gameObject);
UnityEngine.Object.Destroy(textFields[i * 4 + 1].gameObject);
UnityEngine.Object.Destroy(textFields[i * 4 + 2].gameObject);
UnityEngine.Object.Destroy(textFields[i * 4 + 3].gameObject);
}
Array.Resize(ref buttons, count);
Array.Resize(ref textFields, count * 4);
}
float maxWidth0 = 0f;
float maxWidth1 = 0f;
float maxWidth2 = 0f;
float maxWidth3 = 0f;
for (var i = 0; i < count; i++)
{
var button = buttons[i];
@@ -854,15 +886,77 @@ public static class UIFunctions
if (button == null)
{
button = MyFlatButton.CreateFlatButton(0f, 20f * i + 24f, rtrans, "").WithSize(20f, 18f);
button.labelText.alignment = TextAnchor.MiddleLeft;
buttons[i] = button;
button.uiButton.data = i;
button.uiButton.onClick += data =>
{
if (data < 0 || data >= _topTenPlayerData.Length) return;
ref var playerData = ref _topTenPlayerData[data];
var seed = playerData.seedKey;
int combatValue = (int)(seed % 1000L);
int resourceMultiplier = (int)(seed / 1000L % 100L);
int starCount = (int)(seed / 100000L % 1000L);
int gameSeed = (int)(seed / 100000000L);
var uiMilkyWaySearchPanel = UIRoot.instance.uiMilkyWay.uiSearchPanel;
uiMilkyWaySearchPanel.selectSeed = gameSeed;
uiMilkyWaySearchPanel.selectStarCnt = starCount;
uiMilkyWaySearchPanel.selectResMulti = resourceMultiplier;
if (combatValue / 100 > 0)
{
uiMilkyWaySearchPanel.selectMode = 1;
uiMilkyWaySearchPanel.selectCombatDiff = combatValue % 100;
}
else
{
uiMilkyWaySearchPanel.selectMode = 0;
uiMilkyWaySearchPanel.selectCombatDiff = 0;
}
uiMilkyWaySearchPanel.RefreshInputText();
uiMilkyWaySearchPanel.OnSearchButtonClick(0);
};
textFields[i * 4] = CreateTextField(rtrans);
textFields[i * 4].alignment = TextAnchor.MiddleRight;
textFields[i * 4 + 1] = CreateTextField(rtrans);
textFields[i * 4 + 2] = CreateTextField(rtrans);
textFields[i * 4 + 3] = CreateTextField(rtrans);
textFields[i * 4 + 3].alignment = TextAnchor.MiddleRight;
}
button.SetLabelText(String.Format(">> {0:00}. {1} {2}W", i + 1, _topTenPlayerData[i].name, ToKMG(_topTenPlayerData[i].genCap * 60L)));
button.SetLabelText(">>");
textFields[i * 4].text = (i + 1).ToString();
textFields[i * 4 + 1].text = _topTenPlayerData[i].name;
textFields[i * 4 + 2].text = SeedToString(_topTenPlayerData[i].seedKey);
textFields[i * 4 + 3].text = String.Format("{0}W", ToKMG(_topTenPlayerData[i].genCap * 60L));
maxWidth0 = Math.Max(maxWidth0, textFields[i * 4].preferredWidth);
maxWidth1 = Math.Max(maxWidth1, textFields[i * 4 + 1].preferredWidth);
maxWidth2 = Math.Max(maxWidth2, textFields[i * 4 + 2].preferredWidth);
maxWidth3 = Math.Max(maxWidth3, textFields[i * 4 + 3].preferredWidth);
button.gameObject.SetActive(true);
textFields[i * 4].gameObject.SetActive(true);
textFields[i * 4 + 1].gameObject.SetActive(true);
textFields[i * 4 + 2].gameObject.SetActive(true);
textFields[i * 4 + 3].gameObject.SetActive(true);
}
else
{
button.gameObject.SetActive(false);
if (button != null)
{
button.gameObject.SetActive(false);
textFields[i * 4].gameObject.SetActive(false);
textFields[i * 4 + 1].gameObject.SetActive(false);
textFields[i * 4 + 2].gameObject.SetActive(false);
textFields[i * 4 + 3].gameObject.SetActive(false);
}
}
}
if (chk)
{
for (var i = 0; i < count; i++)
{
var y = 20f * i + 24f;
UI.Util.NormalizeRectWithTopLeft(textFields[i * 4].rectTransform, 24f + maxWidth0 + 5f, y);
UI.Util.NormalizeRectWithTopLeft(textFields[i * 4 + 1].rectTransform, 24f + maxWidth0 + 10f, y);
UI.Util.NormalizeRectWithTopLeft(textFields[i * 4 + 2].rectTransform, 24f + maxWidth0 + 10f + maxWidth1 + 5f, y);
UI.Util.NormalizeRectWithTopLeft(textFields[i * 4 + 3].rectTransform, 24f + maxWidth0 + 10f + maxWidth1 + 5f + maxWidth2 + 5f + maxWidth3, y);
}
}
MilkyWayTopTenPlayersToggler.SetLabelText(chk ? "Hide top players".Translate() : "Show top players".Translate());
@@ -872,6 +966,24 @@ public static class UIFunctions
StringBuilderUtility.WriteKMG(_sb, 8, value, true);
return _sb.ToString();
}
string SeedToString(long seed)
{
int combatValue = (int)(seed % 1000L);
int resourceMultiplier = (int)(seed / 1000L % 100L);
int starCount = (int)(seed / 100000L % 1000L);
int gameSeed = (int)(seed / 100000000L);
string text;
if (combatValue / 100 > 0)
{
text = String.Format("{0:D8}-{1}-Z{2}-{3:00}", gameSeed, starCount, resourceMultiplier, combatValue % 100);
}
else
{
text = String.Format("{0:D8}-{1}-A{2}", gameSeed, starCount, resourceMultiplier);
}
return text;
}
}
}
#endregion

View File

@@ -261,5 +261,12 @@ public class PersistPatch : PatchImpl<PersistPatch>
return matcher.InstructionEnumeration();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MilkyWayCache), nameof(MilkyWayCache.LoadTopTenPlayerData))]
private static void MilkyWayCache_LoadTopTenPlayerData_Postfix(MilkyWayCache __instance)
{
Functions.UIFunctions.UpdateMilkyWayTopTenPlayers();
}
#endregion
}