mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-05 05:02:20 +08:00
work in progress
This commit is contained in:
@@ -35,6 +35,7 @@ public static class UIFunctions
|
|||||||
I18N.Add("Disable auto-cruise", "Disable auto-cruise", "禁用自动巡航");
|
I18N.Add("Disable auto-cruise", "Disable auto-cruise", "禁用自动巡航");
|
||||||
I18N.Add("Enable auto-construct", "Enable auto-construct", "启用自动建造");
|
I18N.Add("Enable auto-construct", "Enable auto-construct", "启用自动建造");
|
||||||
I18N.Add("Disable auto-construct", "Disable auto-construct", "禁用自动建造");
|
I18N.Add("Disable auto-construct", "Disable auto-construct", "禁用自动建造");
|
||||||
|
I18N.Add("Buildings to construct: {0}", "Buildings to construct: {0}", "待建造数量: {0}");
|
||||||
I18N.Add("High yield", "High yield", "高产");
|
I18N.Add("High yield", "High yield", "高产");
|
||||||
I18N.Add("Perfect", "Perfect", "完美");
|
I18N.Add("Perfect", "Perfect", "完美");
|
||||||
I18N.Add("Union results", "Union results", "结果取并集");
|
I18N.Add("Union results", "Union results", "结果取并集");
|
||||||
@@ -175,14 +176,15 @@ public static class UIFunctions
|
|||||||
{
|
{
|
||||||
var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
|
var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
|
||||||
ToggleAutoCruise = MyCheckButton.CreateCheckButton(0, 0, lowGroup.GetComponent<RectTransform>(), Patches.PlayerPatch.AutoCruiseEnabled).WithSize(120f, 40f);
|
ToggleAutoCruise = MyCheckButton.CreateCheckButton(0, 0, lowGroup.GetComponent<RectTransform>(), Patches.PlayerPatch.AutoCruiseEnabled).WithSize(120f, 40f);
|
||||||
UpdateToggleAutoCruiseCheckButtonVisiblility();
|
|
||||||
ToggleAutoCruiseChecked();
|
|
||||||
ToggleAutoCruise.OnChecked += ToggleAutoCruiseChecked;
|
|
||||||
var rectTrans = ToggleAutoCruise.rectTrans;
|
var rectTrans = ToggleAutoCruise.rectTrans;
|
||||||
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
||||||
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
||||||
rectTrans.pivot = new Vector2(0.5f, 0f);
|
rectTrans.pivot = new Vector2(0.5f, 0f);
|
||||||
rectTrans.anchoredPosition3D = new Vector3(0f, 185f, 0f);
|
rectTrans.anchoredPosition3D = new Vector3(0f, 185f, 0f);
|
||||||
|
|
||||||
|
UpdateToggleAutoCruiseCheckButtonVisiblility();
|
||||||
|
ToggleAutoCruiseChecked();
|
||||||
|
ToggleAutoCruise.OnChecked += ToggleAutoCruiseChecked;
|
||||||
static void ToggleAutoCruiseChecked()
|
static void ToggleAutoCruiseChecked()
|
||||||
{
|
{
|
||||||
if (ToggleAutoCruise.Checked)
|
if (ToggleAutoCruise.Checked)
|
||||||
@@ -206,19 +208,37 @@ public static class UIFunctions
|
|||||||
|
|
||||||
#region ToggleAutoConstructCheckButton
|
#region ToggleAutoConstructCheckButton
|
||||||
public static UI.MyCheckButton ToggleAutoConstruct;
|
public static UI.MyCheckButton ToggleAutoConstruct;
|
||||||
|
public static Text ConstructCountText;
|
||||||
|
|
||||||
public static void InitToggleAutoConstructCheckButton()
|
public static void InitToggleAutoConstructCheckButton()
|
||||||
{
|
{
|
||||||
var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
|
var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
|
||||||
ToggleAutoConstruct = MyCheckButton.CreateCheckButton(0, 0, lowGroup.GetComponent<RectTransform>(), Patches.FactoryPatch.AutoConstructEnabled).WithSize(120f, 40f);
|
var parent = lowGroup.GetComponent<RectTransform>();
|
||||||
UpdateToggleAutoConstructCheckButtonVisiblility();
|
ToggleAutoConstruct = MyCheckButton.CreateCheckButton(0, 0, parent, Patches.FactoryPatch.AutoConstructEnabled).WithSize(120f, 40f);
|
||||||
ToggleAutoConstructChecked();
|
|
||||||
ToggleAutoConstruct.OnChecked += ToggleAutoConstructChecked;
|
|
||||||
var rectTrans = ToggleAutoConstruct.rectTrans;
|
var rectTrans = ToggleAutoConstruct.rectTrans;
|
||||||
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
||||||
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
||||||
rectTrans.pivot = new Vector2(0.5f, 0f);
|
rectTrans.pivot = new Vector2(0.5f, 0f);
|
||||||
rectTrans.anchoredPosition3D = new Vector3(0f, 140f, 0f);
|
rectTrans.anchoredPosition3D = new Vector3(0f, 140f, 0f);
|
||||||
|
|
||||||
|
ConstructCountText = GameObject.Instantiate(UIRoot.instance.uiGame.assemblerWindow.stateText);
|
||||||
|
ConstructCountText.gameObject.name = "construct-count-text";
|
||||||
|
ConstructCountText.text = String.Format("Buildings to construct: {0}".Translate(), 0);
|
||||||
|
ConstructCountText.color = new Color(1f, 1f, 1f, 0.4f);
|
||||||
|
ConstructCountText.alignment = TextAnchor.MiddleLeft;
|
||||||
|
ConstructCountText.fontSize = 14;
|
||||||
|
rectTrans = ConstructCountText.rectTransform;
|
||||||
|
rectTrans.SetParent(parent);
|
||||||
|
rectTrans.sizeDelta = new Vector2(120, 20);
|
||||||
|
rectTrans.anchorMax = new Vector2(0.5f, 0f);
|
||||||
|
rectTrans.anchorMin = new Vector2(0.5f, 0f);
|
||||||
|
rectTrans.pivot = new Vector2(0.5f, 0f);
|
||||||
|
rectTrans.anchoredPosition3D = new Vector3(0f, 110f, 0f);
|
||||||
|
rectTrans.localScale = new Vector3(1f, 1f, 1f);
|
||||||
|
|
||||||
|
UpdateToggleAutoConstructCheckButtonVisiblility();
|
||||||
|
ToggleAutoConstructChecked();
|
||||||
|
ToggleAutoConstruct.OnChecked += ToggleAutoConstructChecked;
|
||||||
static void ToggleAutoConstructChecked()
|
static void ToggleAutoConstructChecked()
|
||||||
{
|
{
|
||||||
if (ToggleAutoConstruct.Checked)
|
if (ToggleAutoConstruct.Checked)
|
||||||
@@ -236,7 +256,15 @@ public static class UIFunctions
|
|||||||
{
|
{
|
||||||
if (ToggleAutoConstruct == null) return;
|
if (ToggleAutoConstruct == null) return;
|
||||||
var localPlanet = GameMain.localPlanet;
|
var localPlanet = GameMain.localPlanet;
|
||||||
ToggleAutoConstruct.gameObject.SetActive(localPlanet != null && localPlanet.factoryLoaded && localPlanet.factory.prebuildCount > 0);
|
var active = localPlanet != null && localPlanet.factoryLoaded && localPlanet.factory.prebuildCount > 0;
|
||||||
|
ToggleAutoConstruct.gameObject.SetActive(active);
|
||||||
|
ConstructCountText.gameObject.SetActive(active);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void UpdateConstructCountText(int count)
|
||||||
|
{
|
||||||
|
if (ConstructCountText == null) return;
|
||||||
|
ConstructCountText.text = String.Format("Buildings to construct: {0}".Translate(), count);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|||||||
@@ -311,6 +311,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
|||||||
Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
|
Functions.UIFunctions.UpdateToggleAutoConstructCheckButtonVisiblility();
|
||||||
}
|
}
|
||||||
_lastPrebuildCount = prebuildCount;
|
_lastPrebuildCount = prebuildCount;
|
||||||
|
Functions.UIFunctions.UpdateConstructCountText(prebuildCount);
|
||||||
}
|
}
|
||||||
if (prebuildCount <= 0) return;
|
if (prebuildCount <= 0) return;
|
||||||
if (!AutoConstructEnabled.Value) return;
|
if (!AutoConstructEnabled.Value) return;
|
||||||
|
|||||||
Reference in New Issue
Block a user