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https://github.com/soarqin/DSP_Mods.git
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UXAssist 1.0.20
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@@ -1056,7 +1056,17 @@ public static class FactoryPatch
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if (!click.multiLevelCovering || !VFInput._chainReaction) return;
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var prefDesc = click.GetPrefabDesc(click.castObjectId);
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if (!prefDesc.isLab) return;
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while (true)
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var levelMax = GameMain.history.labLevel;
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var factory = click.factory;
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var currLevel = 2;
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var nid = click.castObjectId;
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do
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{
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factory.ReadObjectConn(nid, 14, out _, out nid, out _);
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if (nid <= 0) break;
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currLevel++;
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} while (true);
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while (currLevel < levelMax)
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{
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click.UpdateRaycast();
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click.DeterminePreviews();
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@@ -1064,8 +1074,7 @@ public static class FactoryPatch
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click.UpdateCollidersForGiantBp();
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var model = click.actionBuild.model;
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click.UpdatePreviewModels(model);
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var flag = click.CheckBuildConditions();
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if (!flag)
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if (!click.CheckBuildConditions())
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{
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model.ClearAllPreviewsModels();
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model.EarlyGameTickIgnoreActive();
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@@ -1075,6 +1084,7 @@ public static class FactoryPatch
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click.UpdatePreviewModelConditions(model);
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click.UpdateGizmos(model);
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click.CreatePrebuilds();
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currLevel++;
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}
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}
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@@ -57,7 +57,15 @@ public static class PlanetFunctions
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uiGame.ShutAllFunctionWindow();
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uiGame.ShutAllFullScreens();
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}
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GameMain.data.mainPlayer?.controller.actionBuild.Close();
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player.controller.actionBuild.Close();
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var groundCombatModule = player.mecha.groundCombatModule;
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for (var i = 0; i < groundCombatModule.moduleFleets.Length; i++)
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{
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var entry = groundCombatModule.moduleFleets[i];
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if (entry.fleetId <= 0 || !entry.fleetEnabled) continue;
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entry.fleetEnabled = false;
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groundCombatModule.RemoveFleetDirectly(i);
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}
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//planet.data = new PlanetRawData(planet.precision);
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//planet.data.CalcVerts();
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for (var id = factory.entityCursor - 1; id > 0; id--)
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@@ -88,9 +96,9 @@ public static class PlanetFunctions
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{
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for (var i = planet.factory.enemyCursor - 1; i > 0; i--)
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{
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ref var ptr13 = ref planet.factory.enemyPool[i];
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if (ptr13.id != i) continue;
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var combatStatId = ptr13.combatStatId;
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ref var enemyData = ref planet.factory.enemyPool[i];
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if (enemyData.id != i) continue;
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var combatStatId = enemyData.combatStatId;
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planet.factory.skillSystem.OnRemovingSkillTarget(combatStatId, planet.factory.skillSystem.combatStats.buffer[combatStatId].originAstroId, ETargetType.CombatStat);
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planet.factory.skillSystem.combatStats.Remove(combatStatId);
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planet.factory.KillEnemyFinally(player, i, ref CombatStat.empty);
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@@ -4,6 +4,9 @@
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#### 一些提升用户体验的功能和补丁
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## Changlog
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* 1.0.20
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+ Fix a infinite-loop issue when `Quick build and dismantle stacking labs` and `No condition build` are both enabled
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+ Fix a crash caused by `Re-initialize planet` in combat mode
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* 1.0.19
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+ New functions:
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- `Quick build and dismantle stacking labs`
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@@ -148,6 +151,9 @@
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* [CruiseAssist](https://dsp.thunderstore.io/package/tanu/CruiseAssist/) and its extension [AutoPilot](https://dsp.thunderstore.io/package/tanu/AutoPilot/): `Auto navigation on sailings` and `Auto-cruise` implementations
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## 更新日志
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* 1.0.20
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+ 修复了`快速建造和拆除堆叠研究站`和`无条件建造`同时启用时可能导致的逻辑死循环问题
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+ 修复了在战斗模式下`初始化本行星`导致的崩溃问题
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* 1.0.19
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+ 新功能:
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- `快速建造和拆除堆叠研究站`
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@@ -4,7 +4,7 @@
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<TargetFramework>net472</TargetFramework>
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<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
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<Description>DSP MOD - UXAssist</Description>
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<Version>1.0.19</Version>
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<Version>1.0.20</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<PackageId>UXAssist</PackageId>
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@@ -1,6 +1,6 @@
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{
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"name": "UXAssist",
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"version_number": "1.0.19",
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"version_number": "1.0.20",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
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"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
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"dependencies": [
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