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refactor(CheatEnabler): adopt ModFeatureRegistry from UXAssist
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@@ -4,10 +4,12 @@ using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Common;
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using UXAssist.Common.ModFeatures;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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[ModFeature("DysonSphere")]
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public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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{
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public static ConfigEntry<bool> SkipBulletEnabled;
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