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refactor(CheatEnabler): adopt ModFeatureRegistry from UXAssist
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@@ -4,9 +4,11 @@ using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Common;
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using UXAssist.Common.ModFeatures;
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namespace CheatEnabler.Patches;
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[ModFeature("Combat")]
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public static class CombatPatch
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{
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public static ConfigEntry<bool> MechaInvincibleEnabled;
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