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refactor(CheatEnabler): adopt ModFeatureRegistry from UXAssist
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@@ -1,7 +1,9 @@
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using Random = UnityEngine.Random;
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using UXAssist.Common.ModFeatures;
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namespace CheatEnabler.Functions;
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[ModFeature("PlanetFunctions")]
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public static class PlanetFunctions
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{
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public static void BuryAllVeins(bool bury)
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