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release v0.3.3
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# HideTips
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# LabOpt
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#### Optimize Lab performance
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#### Performance optimizations for Matrix Labs
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#### 优化研究站性能
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## Updates
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* 0.3.3
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* Add a lock to `PlanetFactory.PickFrom()` to avoid thread-conflicts.
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* 0.3.2
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* Separate large block locks into small locks to improve performance.
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* 0.3.1
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* Add some locks to avoid thread-conflicts.
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* 0.3.0
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* Reverse changes of 0.2.0, and rewrite most of codes to make better performance with less patches.
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* 0.2.0
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* New mechanism to update `LabComponent.needs()`.
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* 0.1.0
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* Initial release.
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## Features
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* Greatly reduce CPU usage of Matrix Labs without changing gameplay logic.
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* Discard some calls on Matrix Labs that are stacked on others.
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* Only keep calls of manufacturing and researching.
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* All materials and products are stored in the base level of Matrix Labs.
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* Thus this MOD discards all item pulling up and down actions.
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* Manufacturing and researching uses items from base level and output to base level directly.
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* UI on Matrix Labs shows count of items in base level always, but displays working progress for current level.
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* Insert into or pick from any level of Matrix Labs apply to base level actually.
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* Increased capacity input and output of Matrix Labs to 15 and 30, to avoid lack of supply or output jam.
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## Known issue
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* In researching mode, you will find the progress circle runs faster on stacked Labs
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* This is normal due to mechanism of calculation, it does not change the real consumptions and output hashes.
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* Progress speed is multiplied by stacked levels indeed.
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## 功能
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* 在不改变游戏基础逻辑的前提下,大幅降低研究站的CPU消耗
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* 去除非底层研究站的许多调用
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* 只保留制造和研发的函数调用
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* 所有物品都存储在研究站的底层
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* 因此该MOD去除了所有的物品上下传输
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* 制造和研发使用底层的物品并将产物直接送到底层
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* 研究站的UI始终显示底层的物品数量,但显示当前层的工作进度
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* 向任意层放入或取出物品实际上都是对底层的操作
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* 增加研究站的输入和输出容量到15和30,以避免输入供应不足和输出堵塞
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## 已知问题
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* 在研发模式下,你会发现堆叠研究站的进度圈运行得更快
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* 这是正常的,因为计算机制的原因,它并不会改变真实的消耗和产出
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* 进度速度实际上是乘了堆叠层数
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