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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 03:33:29 +08:00

More works

This commit is contained in:
2024-08-25 14:41:17 +08:00
parent f84d20544c
commit 054b8e14b8
12 changed files with 310 additions and 211 deletions

View File

@@ -85,10 +85,12 @@ public static class FactoryPatch
GreaterPowerUsageInLogistics.Enable(GreaterPowerUsageInLogisticsEnabled.Value);
ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
_factoryPatch = Harmony.CreateAndPatchAll(typeof(FactoryPatch));
GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
}
public static void Uninit()
{
GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
_factoryPatch?.UnpatchSelf();
_factoryPatch = null;
ImmediateBuild.Enable(false);
@@ -173,8 +175,6 @@ public static class FactoryPatch
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Postfix_For_ImmBuild()
{
var factory = GameMain.mainPlayer?.factory;
@@ -492,8 +492,10 @@ public static class FactoryPatch
{
InitSignalBelts();
_beltSignalPatch ??= Harmony.CreateAndPatchAll(typeof(BeltSignalGenerator));
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
return;
}
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
_beltSignalPatch?.UnpatchSelf();
_beltSignalPatch = null;
_initialized = false;
@@ -726,8 +728,6 @@ public static class FactoryPatch
set.Remove(v);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Postfix()
{
if (BeltSignalGeneratorEnabled.Value) InitSignalBelts();