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refactor: centralize localization keys and remove runtime Chinese literals
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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@@ -14,10 +14,7 @@ internal static class AutoConstructUI
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public static void Init()
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{
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I18N.Add("Enable auto-construct", "Enable auto-construct", "启用自动建造");
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I18N.Add("Disable auto-construct", "Disable auto-construct", "禁用自动建造");
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I18N.Add("Buildings to construct: {0}", "Buildings to construct: {0}", "待建造数量: {0}");
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}
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}
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public static void Start()
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{
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