mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-08-05 14:30:19 +08:00
refactor: centralize localization keys and remove runtime Chinese literals
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@@ -1,4 +1,4 @@
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namespace UXAssist.Functions;
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namespace UXAssist.Functions;
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using System;
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using System.Collections.Generic;
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@@ -9,10 +9,7 @@ public static class TechFunctions
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{
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public static void Init()
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{
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I18N.Add("Do you want to use metadata to buyout the following tech?", "Do you want to use metadata to buyout the following tech?", "要使用元数据买断以下科技吗?");
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I18N.Add("The following is the required metadata for buyout:", "The following is the required metadata for buyout:", "以下是买断所需元数据:");
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I18N.Add("Batch buyout tech", "Batch buyout tech", "批量买断科技");
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}
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}
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private static void CheckTechUnlockProperties(GameHistoryData history, TechProto techProto, SortedList<int, int> properties, List<Tuple<TechProto, int, int>> techList, int maxLevel = 10000, bool withPrerequisites = true, HashSet<int> seenTechs = null)
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{
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@@ -187,13 +184,13 @@ public static class TechFunctions
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}
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if (!enough)
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{
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UIMessageBox.Show("元数据".Translate(), "元数据不足".Translate(), "确定".Translate(), UIMessageBox.ERROR);
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UIMessageBox.Show(I18NKeys.Metadata.Translate(), I18NKeys.InsufficientMetadata.Translate(), I18NKeys.Ok.Translate(), UIMessageBox.ERROR);
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return;
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}
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if (!history.hasUsedPropertyBanAchievement)
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{
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UIMessageBox.Show("初次使用元数据标题".Translate(), "初次使用元数据描述".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, DoUnlockCalculatedTechs);
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UIMessageBox.Show(I18NKeys.FirstTimeUsingMetadataTitle.Translate(), I18NKeys.FirstTimeUsingMetadataDescription.Translate(), I18NKeys.Cancel.Translate(), I18NKeys.Ok.Translate(), UIMessageBox.QUESTION, null, DoUnlockCalculatedTechs);
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return;
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}
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@@ -236,7 +233,7 @@ public static class TechFunctions
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if (consumption.Value <= 0) continue;
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msg += $"\n {LDB.items.Select(consumption.Key).propertyName}x{consumption.Value}";
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}
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UIMessageBox.Show("Batch buyout tech".Translate(), msg, "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, UnlockWithPropertiesImmediately);
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UIMessageBox.Show("Batch buyout tech".Translate(), msg, I18NKeys.Cancel.Translate(), I18NKeys.Ok.Translate(), UIMessageBox.QUESTION, null, UnlockWithPropertiesImmediately);
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return;
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void AddToMsg(ref string str, Tuple<TechProto, int, int> tuple)
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@@ -246,10 +243,10 @@ public static class TechFunctions
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if (tuple.Item2 <= 0)
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str += $"\n {tuple.Item1.name}";
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else
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str += $"\n {tuple.Item1.name}{"杠等级".Translate()}{tuple.Item2}";
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str += $"\n {tuple.Item1.name}{I18NKeys.TechLevelPrefix.Translate()}{tuple.Item2}";
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}
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else
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str += $"\n {tuple.Item1.name}{"杠等级".Translate()}{tuple.Item2}->{tuple.Item3}";
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str += $"\n {tuple.Item1.name}{I18NKeys.TechLevelPrefix.Translate()}{tuple.Item2}->{tuple.Item3}";
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}
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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@@ -14,10 +14,7 @@ internal static class AutoConstructUI
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public static void Init()
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{
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I18N.Add("Enable auto-construct", "Enable auto-construct", "启用自动建造");
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I18N.Add("Disable auto-construct", "Disable auto-construct", "禁用自动建造");
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I18N.Add("Buildings to construct: {0}", "Buildings to construct: {0}", "待建造数量: {0}");
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}
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}
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public static void Start()
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{
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UXAssist.Common;
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using UXAssist.UI;
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@@ -10,9 +10,7 @@ internal static class AutoCruiseUI
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public static void Init()
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{
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I18N.Add("Enable auto-cruise", "Enable auto-cruise", "启用自动巡航");
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I18N.Add("Disable auto-cruise", "Disable auto-cruise", "禁用自动巡航");
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}
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}
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public static void Start()
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{
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using CommonAPI.Systems;
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using UXAssist.Common;
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@@ -24,9 +24,7 @@ internal static class MenuButtonUI
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name = "OpenUXAssistConfigWindow",
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canOverride = true
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});
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I18N.Add("KEYOpenUXAssistConfigWindow", "[UXA] Open UXAssist Config Window", "[UXA] 打开UX助手设置面板");
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I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
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I18N.OnInitialized += RecreateConfigWindow;
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I18N.OnInitialized += RecreateConfigWindow;
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}
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public static void Start()
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.IO;
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using System.Text;
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using UnityEngine;
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@@ -31,12 +31,7 @@ internal static class MilkyWayUI
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public static void Init()
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{
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I18N.Add("No recent milkyway upload results", "No recent milkyway upload results", "没有最近的银河系发电数据上传结果");
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I18N.Add("Success", "Success", "成功");
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I18N.Add("Failure: ", "Failure: ", "失败: ");
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I18N.Add("Show top players", "Show top players", "显示玩家排行榜");
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I18N.Add("Hide top players", "Hide top players", "隐藏玩家排行榜");
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}
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}
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public static void Start()
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{
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@@ -118,7 +113,7 @@ internal static class MilkyWayUI
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{
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if (_clusterUploadResultsCount == 0)
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{
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UIMessageBox.Show("UXAssist".Translate(), "No recent milkyway upload results".Translate(), "确定".Translate(), UIMessageBox.INFO, null);
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UIMessageBox.Show("UXAssist".Translate(), "No recent milkyway upload results".Translate(), I18NKeys.Ok.Translate(), UIMessageBox.INFO, null);
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return;
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}
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StringBuilder sb = new();
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@@ -129,7 +124,7 @@ internal static class MilkyWayUI
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var res = _clusterUploadResults[(i + _clusterUploadResultsHead) % ClusterUploadResultKeepCount];
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sb.AppendLine($"{res.UploadTime.ToString("yyyy-MM-dd HH:mm:ss")} - {((res.Result is 0 or 20) ? "Success".Translate() : ("Failure: ".Translate() + res.Result.ToString()))} - {res.RequestTime:F2}s");
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}
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UIMessageBox.Show("UXAssist".Translate(), sb.ToString(), "确定".Translate(), UIMessageBox.INFO, null);
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UIMessageBox.Show("UXAssist".Translate(), sb.ToString(), I18NKeys.Ok.Translate(), UIMessageBox.INFO, null);
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}
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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@@ -60,15 +60,7 @@ internal static class StarmapFilterUI
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public static void Init()
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{
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I18N.Add("High yield", "High yield", "高产");
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I18N.Add("Perfect", "Perfect", "完美");
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I18N.Add("Union results", "Union results", "结果取并集");
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I18N.Add("All 6 Basic Ores", "All 6 Basic Ores", "六种基础矿物齐全");
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I18N.Add("Show original name", "Show original name", "显示原始名称");
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I18N.Add("Show distance", "Show distance", "显示距离");
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I18N.Add("Show planet count", "Show planet count", "显示行星数");
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I18N.Add("Show all information", "Show all information", "显示全部信息");
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}
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}
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public static void Start()
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{
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