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refactor: centralize localization keys and remove runtime Chinese literals
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@@ -1,9 +1,10 @@
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using System;
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using System;
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using System.Linq;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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using UXAssist.Common.ModFeatures;
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using CheatEnabler;
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namespace CheatEnabler.Functions.DysonSphere;
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@@ -16,7 +17,7 @@ public static class ShellCompletionFunctions
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if (resolved == null) return;
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var (dysonSphere, star) = resolved.Value;
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format("This will complete all Dyson Sphere shells on \"{0}\". Are you sure?".Translate(), star.displayName), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, () =>
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format("This will complete all Dyson Sphere shells on \"{0}\". Are you sure?".Translate(), star.displayName), Localization.Cancel.Translate(), Localization.Ok.Translate(), UIMessageBox.QUESTION, null, () =>
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{
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var totalNodeSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalNodeSP");
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var totalFrameSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalFrameSP");
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