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https://github.com/soarqin/DSP_Mods.git
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@@ -10,6 +10,7 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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@@ -445,12 +446,20 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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new CodeMatch(OpCodes.Ldloca_S),
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new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Vector3), nameof(Vector3.magnitude)))
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);
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var ldlocOpr = matcher.InstructionAt(0).operand;
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var jumpPos = matcher.InstructionAt(3).operand;
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var labels = matcher.Labels;
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matcher.Labels = [];
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/* Insert: br 2358 (1C12) ldloc.s V_8 (8)
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/* Insert after btrue:
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* Ldloc.s V_8 (8)
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* ldfld class PrefabDesc BuildPreview::desc
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* ldfld bool PrefabDesc::isPowerGen
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* brtrue 2358 (1C12) ldloc.s V_8 (8)
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*/
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matcher.Insert(new CodeInstruction(OpCodes.Br, jumpPos).WithLabels(labels));
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matcher.Advance(4).InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldloc_S, ldlocOpr),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.desc))),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PrefabDesc), nameof(PrefabDesc.isPowerGen))),
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new CodeInstruction(OpCodes.Brtrue_S, jumpPos)
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);
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return matcher.InstructionEnumeration();
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}
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